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    • A
      license
      A
      quality
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      maintenance
      Enables AI agents and MCP clients to perform 3D asset creation and verification: exact b-rep CAD, GLB validation with embedded certificates, mesh inspection, and physics scenes, with most tools running without Blender.
      36
      48 npm
      MIT
    • A
      license
      B
      quality
      B
      maintenance
      Enables AI clients to control Blender through its official MCP add-on: running arbitrary bpy code or background CLI jobs, auditing scenes and blend files, searching Blender API and manual docs, capturing screenshots and renders, and searching or importing free Poly Haven models, HDRIs and textures at real-world scale. All 28 tools are served over one stdio connection to a single Blender instance.
      28
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    • A
      license
      Not graded
      quality
      D
      maintenance
      Enables AI agents to control the RealityScan photogrammetry pipeline (align, mesh, texture, export) either headless or through a visible GUI, and includes a 360° video to perspective frames converter for pre-processing equirectangular and YouTube EAC content.
      1
      MIT
    • F
      license
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      quality
      A
      maintenance
      Enables AI agents to inspect and control a live Blender session through MCP tools that create, modify, and delete objects, apply materials, render images, execute Python, and pull PolyHaven assets over a local TCP add-on. It also exposes a provider-agnostic LLM layer that can be pointed at Ollama, LM Studio, llama.cpp, OpenAI-compatible, or Azure endpoints and switched at runtime.
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    • F
      license
      Not graded
      quality
      C
      maintenance
      Enables AI coding assistants and agents to natively generate images, videos, 3D meshes, Gaussian splats, and speech, and to manage media assets, through natural language commands or automated scripts over the Model Context Protocol. It exposes 55 tools alongside a Python CLI automation suite for batch generation, camera-orbit passes, credit/cost estimation, and companion API bridge integration.
      37
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    • A
      license
      Not graded
      quality
      B
      maintenance
      Enables AI agents to model, sculpt, rig, animate and bake particle effects by editing a semantic scene document, with built-in software rendering, measurable critics that flag floating or broken geometry, and game-ready glTF export. It exposes templates, atomic edit batches, motion and effect previews, undo history, and no GPU, browser, or Blender required.
      15 npm
      Apache 2.0

    TDQS

    A3.5/5.0

    Scored across 6 tools

    Disambiguation5/5

    Each tool targets a distinct stage of the 3D Gaussian Splat pipeline: inspection, conversion, collider extraction, world generation, local training, and backend probing. There is no meaningful overlap between tool purposes, so an agent can select the right tool unambiguously.

    Naming Consistency4/5

    All tools share the splat_ prefix and snake_case formatting, which is highly predictable. However, the suffix style mixes nouns (splat_info, splat_collider) with verb phrases (splat_convert, splat_create_world), a minor inconsistency.

    Tool Count5/5

    Six tools is well-scoped for a focused 3DGS processing server, with each tool covering a clear, non-redundant capability. The set is neither thin nor bloated.

    Completeness4/5

    The surface covers a coherent pipeline from probing local engines through training or world generation, inspection, conversion, and collider export. Minor gaps exist around rendering/viewing or editing splats, but core workflows are supported.

    Maintenance

    ActivityMaintained
    ResponsivenessNo recent community issues