splatcraft
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TDQS
Scored across 6 tools
Each tool targets a distinct stage of the 3D Gaussian Splat pipeline: inspection, conversion, collider extraction, world generation, local training, and backend probing. There is no meaningful overlap between tool purposes, so an agent can select the right tool unambiguously.
All tools share the splat_ prefix and snake_case formatting, which is highly predictable. However, the suffix style mixes nouns (splat_info, splat_collider) with verb phrases (splat_convert, splat_create_world), a minor inconsistency.
Six tools is well-scoped for a focused 3DGS processing server, with each tool covering a clear, non-redundant capability. The set is neither thin nor bloated.
The surface covers a coherent pipeline from probing local engines through training or world generation, inspection, conversion, and collider export. Minor gaps exist around rendering/viewing or editing splats, but core workflows are supported.