splatcraft
OfficialServer Configuration
Describes the environment variables required to run the server.
| Name | Required | Description | Default |
|---|---|---|---|
| ALLOW_PATH | No | Optional directory path allowed for file access when running the stdio MCP server (`splatcraft mcp [--allow-path <DIR>]`). |
Instructions
Guidance the server publishes about itself, which clients place ahead of the tool catalog so the model reads it before choosing anything.
This server publishes no instructions, or was last inspected before Glama recorded them.
Capabilities
Features and capabilities supported by this server
Protocol revision2025-11-25
| Capability | Details |
|---|---|
| tools | {
"listChanged": true
} |
| logging | {} |
| prompts | {
"listChanged": true
} |
| resources | {
"subscribe": false,
"listChanged": true
} |
Tools
Functions exposed to the LLM to take actions
| Name | Description |
|---|---|
| splat_infoB | Inspects a 3D Gaussian Splat file (.ply, .spz) and returns its metadata. |
| splat_convertB | Converts a PLY Gaussian splat file into an SPZ compressed format. |
| splat_colliderC | Extracts oriented bounding box and collision mesh (.glb / .json) for gamecraft/Godot. |
| splat_create_worldC | Generates a 3D radiance field world via World Labs Marble API. |
| splat_train_localB | Trains a 3D Gaussian Splat locally on RTX 4090 using Nerfstudio or Postshot. |
| splat_probe_local_enginesA | Probes the host system (e.g. RTX 4090) for local 3DGS training backends. |
Prompts
Interactive templates invoked by user choice
| Name | Description |
|---|---|
No prompts | |
Resources
Contextual data attached and managed by the client
| Name | Description |
|---|---|
No resources | |
TDQS
Scored across 6 tools
Each tool targets a distinct stage of the 3D Gaussian Splat pipeline: inspection, conversion, collider extraction, world generation, local training, and backend probing. There is no meaningful overlap between tool purposes, so an agent can select the right tool unambiguously.
All tools share the splat_ prefix and snake_case formatting, which is highly predictable. However, the suffix style mixes nouns (splat_info, splat_collider) with verb phrases (splat_convert, splat_create_world), a minor inconsistency.
Six tools is well-scoped for a focused 3DGS processing server, with each tool covering a clear, non-redundant capability. The set is neither thin nor bloated.
The surface covers a coherent pipeline from probing local engines through training or world generation, inspection, conversion, and collider export. Minor gaps exist around rendering/viewing or editing splats, but core workflows are supported.