Resonite MCP
Allows Blender to be used as an external design environment in the Build-and-Inhabit pipeline, enabling assets to be compiled and staged for in-world VR spawning.
Allows GIMP to be used as an external design environment in the Build-and-Inhabit pipeline, enabling assets to be compiled and staged for in-world VR spawning.
Allows Inkscape to be used as an external design environment in the Build-and-Inhabit pipeline, enabling assets to be compiled and staged for in-world VR spawning.
Provides integration with VRChat as a target VR platform in the Build-and-Inhabit pipeline, allowing assets to be spawned in-world over WebSockets.
Click on "Deploy Server".
Wait a few minutes for the server to deploy. Once ready, it will show a "Started" state.
In the chat, type
@followed by the MCP server name and your instructions, e.g., "@Resonite MCPSpawn my neon katana from inventory into the current world."
That's it! The server will respond to your query, and you can continue using it as needed.
Here is a step-by-step guide with screenshots.
đ Resonite MCP & Dashboard
Talk to your virtual world.
Resonite MCP is an integration bridge and state-of-the-art web dashboard that connects AI assistants to the Resonite social VR platform. Using natural language, you can command your world, customize your avatar, inspect your sessions, and control your telemetry directly through chat.
⨠Key Features
đ¤ AI Assistant Integration (MCP): Use natural language with your AI chat client to spawn objects, toggle locomotion, change active slots, or load worlds.
đ§Ŧ Avatar & Biometric Tuning: Adjust tracking smoothing, toggle eye tracking, and monitor lipsync parameters in real-time.
đĨ Socials & Contacts: Check who is online, read chat logs, and join your friends' sessions with one click.
đĻ In-World Spawning: Search, organize, and spawn assets directly from your inventory database.
đ¨ Visual Dashboard & Gallery: Monitor connection health, inspect the world's node tree, and browse a visual gallery of screenshots and popular worlds.
Related MCP server: ResoniteLink MCP
đ The Build-and-Inhabit Fleet Ecosystem
This repository is not just a standalone connector, but a vital node in a wider Multi-Agent Fleet Ecosystem:
Multi-Node Federation: Supports federated asset caching under the standard directory
~/.avatarmcp/and usesMCP_BRIDGE_URLSfor cross-network state synchronization between developer nodes.Build-and-Inhabit Pipeline: Integrates external design environments (such as Blender, GIMP, and Inkscape) directly into VR platforms (such as Resonite, VRChat, and Vircadia). Assets are automatically compiled, staged, spawned in-world over WebSockets, and inhabited by the agent via real-time OSC telemetry.
*For complete details on the architecture, setup stages, and platform behaviors, read the Build-and-Inhabit Pipeline Guide and VR Worlds Comparison Guide.*
âŠī¸ The Miko's Digital Shrine
In the spirit of kami and miko â this MCP server serves as a bridge between human creators and the digital spirits of virtual worlds. The kawaii and clever miko tends the shrines of code, ensuring the kami of creation flow freely through our digital spaces.
đ Quick Start (Get Running in 3 Steps)
Step 1: Launch Resonite
Make sure the Resonite game client is running on Steam. Enable the ResoniteLink connection inside the session settings (Dashboard â Session â Settings â Enable ResoniteLink).
Step 2: Start the Dashboard
Clone the repository and spin up the frontend webapp and Python server:
git clone https://github.com/sandraschi/resonite-mcp
cd resonite-mcp
just bootstrap
just serveThe web dashboard is now active at http://localhost:10978.
Step 3: Connect your AI Assistant
Add the server configuration to your Claude Desktop config file (claude_desktop_config.json):
"mcpServers": {
"resonite-mcp": {
"command": "uv",
"args": ["--directory", "D:/Dev/repos/resonite-mcp", "run", "resonite-mcp"]
}
}đ Documentation Index
For deep architectural details, setup advice, and API references, check out our dedicated guides:
Guide | Description |
High-level system architecture, protocols, and port mappings | |
Full installation paths and environment configurations | |
List of the 65+ Python tools and HTTP API endpoints | |
Deep-dive into the ResoniteLink WebSocket protocol | |
Detailed comparison between Resonite, VRChat, and Vircadia | |
Automation stages from Blender/GIMP to live VR injection | |
Links to RML modding, video tutorials, subreddits, and Discords | |
Onboarding basics and control references for new users |
đ Status & Roadmap
Current Version:
v1.1.0(ResoniteLink Protocol 0.13.1).Compliance: Agent Lab Phases 1â6 complete. Real-time slot CRUD, OSC synchronization, and cached asset syncing are fully live-verified.
TODO â nearby-object search: overte-mcp has a spatial
find_nearbyquery built on Overte'sEntities.findEntities; ResoniteLink has no equivalent primitive, so this hasn't been ported. Building it would mean walking the scene graph (recursiveget_children/get_slotfrom a root, filtering by distance client-side) instead of a single server-side spatial query â a different, slower design, not a straight port. SeeCHANGELOG.md(2026-09-02 entries) for the rest of what did port cleanly from overte-mcp (animate, fixture spawner, model/texture depot + backup).License: MIT Licensed. Made with care for the Resonite community.
This server cannot be deployed
Maintenance
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