move_object
Reposition a 3D object by its ID to a new world position (x,y), keeping it grounded and within room bounds, and return collision report.
Instructions
Move an object by id to world position (x, y). It stays on the floor and inside the room; the returned report notes any unresolved collision.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| x | Yes | ||
| y | Yes | ||
| object_id | Yes |
Output Schema
| Name | Required | Description | Default |
|---|---|---|---|
| result | Yes |