Emit a player-facing advisory
emit_advisorySurface in-game suggestions or alerts to the player through safe side channels like overlays, TTS, desktop notifications, or logs—without automating gameplay.
Instructions
Surface information or a suggestion to the player through a safe side channel. This is the ONLY way this server acts on your responses, and it never touches the game itself -- no simulated input, no memory writes, nothing that would count as automating gameplay. Use 'critical' urgency sparingly, for things worth interrupting the player over.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| type | Yes | Delivery channel | |
| ttlMs | No | ||
| reason | No | Machine-readable short reason, e.g. 'low_flask_charges' | |
| message | Yes | ||
| urgency | Yes |