ck3-strategy-advisor
Provides tools for analyzing Crusader Kings III save files, enabling AI agents to retrieve realm overview, military, succession, diplomacy, vassals, and other strategic information from the game.
Click on "Install Server".
Wait a few minutes for the server to deploy. Once ready, it will show a "Started" state.
In the chat, type
@followed by the MCP server name and your instructions, e.g., "@ck3-strategy-advisorwhat's my realm overview?"
That's it! The server will respond to your query, and you can continue using it as needed.
Here is a step-by-step guide with screenshots.
CK3 Strategy Advisor (MCP server)
A local Model Context Protocol server that reads your Crusader Kings III save file and exposes your strategic situation to Claude as compact, curated tools. Ask Claude "what's my situation?" and it can pull your realm overview, military, succession, diplomacy, vassals, factions, and expansion options straight from your latest save.
It is read-only: it never modifies your save or your game.
Requirements
Node.js ≥ 22
Non-Ironman saves only. Ironman saves are stored in a binary format; the advisor detects them and returns a friendly message instead of mis-parsing. Play (or re-save) without Ironman to use the advisor.
Mid/late-game saves are large (the embedded game state is ~200+ MB of text); parsing one peaks at roughly 1.1 GB of memory and takes a couple of seconds.
Related MCP server: Personal Resume Agent
Install & build
npm install
npm run buildConfiguration
The server finds your save and game directories from environment variables, with
WSL//mnt/c discovery as a fallback:
Variable | Purpose | Default |
| Folder containing your | auto-discovered at |
| CK3 game install (for localization) |
|
CK3_GAME_DIR is optional. Without it, titles/traits are shown as their raw game
keys instead of localized names — everything else still works.
The server reads the newest readable .ck3 in the save directory. CK3
autosaves are written in a binary token format (the same one Ironman uses)
regardless of whether you play Ironman, and the advisor can't decode it — so it
automatically skips binary autosaves/Ironman saves and uses your newest normal
save instead. You don't need to delete or rename autosaves; just keep making
ordinary saves and the freshest one is picked up.
Register with Claude
Add it as a local stdio MCP server. In Claude Code:
claude mcp add ck3-advisor -- node /absolute/path/to/ck3mod/dist/index.jsOr in Claude Desktop, add to claude_desktop_config.json:
{
"mcpServers": {
"ck3-advisor": {
"command": "node",
"args": ["/absolute/path/to/ck3mod/dist/index.js"],
"env": { "CK3_SAVE_DIR": "/mnt/c/Users/you/Documents/Paradox Interactive/Crusader Kings III/save games" }
}
}
}Workflow
Play CK3 (non-Ironman). Save your game whenever you want fresh advice.
Ask Claude about your realm. Each tool response is stamped with the save's in-game date and how long ago it was read, so you know how current it is.
Saved again? Just ask again — the server re-reads the newest save automatically.
Tools
Tool | What it returns |
| Ruler, primary title & tier, house, gold/prestige/piety, date. Start here. |
| Levy + total mobilised strength, and ongoing wars (side, casus belli, target, score). |
| Heirs in order, succession & gender laws, rival claimants. |
| Alliances, truces, independence, and who most dislikes you. |
| Your most powerful vassals: power owed, opinion, council seat, faction danger flag. |
| Titles you personally hold, grouped by tier, each with its de jure liege. |
| Factions targeting you: type, strength vs. their threshold, members, leader. |
| Stored claims (pressed/unpressed), unheld de jure titles, ongoing-war targets. |
| Search living characters by (partial) name → ids. |
| Full dossier for one character id: traits, skills, wealth, claims. |
| Look up any realm by name/key — ruler, army, allies, liege, active wars. |
Known limitations (v1)
These reflect what is and isn't stored in the save:
Names are stored in CK3's encoded form;
find_characternormalizes and does best-effort substring matching, so very stylized names may not match.Claims are reported as pressed/unpressed — CK3 does not store a strong/weak distinction in the save.
Men-at-arms are not broken out per ruler in the save;
militaryreports the realm's mobilisation totals.Opinion values (e.g. in
diplomacy/vassals) are approximate, summed from stored opinion modifiers rather than the game's computed total.Localization is English-only, ignores
$KEY$interpolation, and is currently unverified against a real CK3 install (developed against a test fixture). Real.ymlquirks — a leading BOM,§colour codes and#comments inside values, deeply nested subfolders — may not all be handled. WithoutCK3_GAME_DIR, titles and traits appear as their raw game keys.expansionlists stored levers (claims, unheld de jure titles, active-war CBs), not a full computed enumeration of every possible casus belli.
Development
npm test # run the vitest suite
npm run test:watch
npm run lint # eslint (typescript-eslint, flat config)
npm run dev # run the server from source via tsxThe verified gamestate field paths the extractors rely on are documented in
docs/save-schema.md, and scripts/inspect-section.mjs
/ scripts/check-paths.mjs help map new fields against a real save.
Distribution (future)
The documented path for shipping this to non-developers is MCPB (a self-contained bundle with the Node runtime), so it can be installed without a local Node/npm setup. The current release targets the local stdio prototype above.
License
MIT © Thom Andretti
This is an unofficial, fan-made tool. Crusader Kings III is a trademark of Paradox Interactive AB. This project is not affiliated with or endorsed by Paradox Interactive.
Maintenance
Resources
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