moo2-mcp
Server Configuration
Describes the environment variables required to run the server.
| Name | Required | Description | Default |
|---|---|---|---|
No arguments | |||
Instructions
Guidance the server publishes about itself, which clients place ahead of the tool catalog so the model reads it before choosing anything.
This server publishes no instructions, or was last inspected before Glama recorded them.
Capabilities
Features and capabilities supported by this server
Protocol revision2025-11-25
| Capability | Details |
|---|---|
| tools | {
"listChanged": false
} |
| prompts | {
"listChanged": false
} |
| resources | {
"subscribe": false,
"listChanged": false
} |
| experimental | {} |
Tools
Functions exposed to the LLM to take actions
| Name | Description |
|---|---|
| get_turnA | Return Master of Orion 2's current turn number, read live from DOSBox-X. Requires DOSBox-X running MOO2 with a game in progress. Raises a descriptive error if the target is unavailable or no game is loaded. |
| get_empire_statusA | Return the player empire's core stats, read live from DOSBox-X. Includes the turn and any reverse-engineered empire fields (e.g. treasury). Fields
not yet resolved are |
Prompts
Interactive templates invoked by user choice
| Name | Description |
|---|---|
No prompts | |
Resources
Contextual data attached and managed by the client
| Name | Description |
|---|---|
No resources | |
TDQS
Scored across 2 tools
Each tool targets a distinct aspect of the game state: one returns comprehensive empire stats including turn, treasury, and unavailable fields, while the other returns only the turn number. There is no overlap in purpose.
Both tools follow the consistent 'get_{resource}' pattern with snake_case, making their behavior predictable.
With only 2 tools, the server feels undersized for a game interaction domain. A typical MCP server for a game would include a broader set of actions (e.g., send commands, manage colonies) beyond just reading status.
The tool surface is severely limited: it provides read-only access to turn and empire status, with no ability to influence the game, issue orders, or manage other game mechanics. This leaves major gaps for any agent trying to interact with the game.