moo2-mcp
Related Servers
Alternatives to moo2-mcp
No user-submitted related servers found.
Related Servers
- AlicenseNot gradedqualityCmaintenanceBridges AI agents to a DOSBox emulator, enabling control of DOS programs via MCP tools for typing, screen reading, video capture, Lua scripting, and memory access.2GPL 2.0
- FlicenseNot gradedqualityBmaintenanceEnables AI agents to play local Windows games through low-level keyboard/mouse input, screen capture, OCR, and per-game profiles for semantic actions.-
- AlicenseBqualityAmaintenanceControls a real Windows 98 VM through 47 MCP tools, enabling screenshots, mouse/keyboard input, command execution, and file transfers.85113 npm2MIT
- FlicenseAqualityBmaintenanceEnables an MCP client to observe and control a text-mode DOS system via a Python bridge, supporting keyboard input and screen capture.8-
- AlicenseAqualityCmaintenanceAn MCP server that lets LLM agents autonomously play retro games by driving a real OpalEmu emulator in a Playwright-controlled browser, exposing tools for loading ROMs, controlling buttons, and capturing screenshots.65AGPL 3.0
- FlicenseNot gradedqualityBmaintenanceEnables AI agents to play Disco Elysium through MCP protocol, with a SQLite ROM containing the game's script and rules, plus a real-time browser observatory.2-
TDQS
Scored across 2 tools
Each tool targets a distinct aspect of the game state: one returns comprehensive empire stats including turn, treasury, and unavailable fields, while the other returns only the turn number. There is no overlap in purpose.
Both tools follow the consistent 'get_{resource}' pattern with snake_case, making their behavior predictable.
With only 2 tools, the server feels undersized for a game interaction domain. A typical MCP server for a game would include a broader set of actions (e.g., send commands, manage colonies) beyond just reading status.
The tool surface is severely limited: it provides read-only access to turn and empire status, with no ability to influence the game, issue orders, or manage other game mechanics. This leaves major gaps for any agent trying to interact with the game.