moo2-mcp
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TDQS
Scored across 2 tools
Each tool targets a distinct aspect of the game state: one returns comprehensive empire stats including turn, treasury, and unavailable fields, while the other returns only the turn number. There is no overlap in purpose.
Both tools follow the consistent 'get_{resource}' pattern with snake_case, making their behavior predictable.
With only 2 tools, the server feels undersized for a game interaction domain. A typical MCP server for a game would include a broader set of actions (e.g., send commands, manage colonies) beyond just reading status.
The tool surface is severely limited: it provides read-only access to turn and empire status, with no ability to influence the game, issue orders, or manage other game mechanics. This leaves major gaps for any agent trying to interact with the game.