aseprite_run_pipeline
Generate pixel-art game assets via a 3-stage multi-agent pipeline: analyze style, architect assets, and script builds. Outputs all files grouped in /output//.
Instructions
Run the 3-stage Multi-Agent Asset Pipeline (Vision & Style Analyzer -> Game Asset Architect -> Scripting Engineer). Outputs all files grouped in a dedicated folder in /output//.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| width | No | Canvas width (default: 64) | |
| height | No | Canvas height (default: 64) | |
| prompt | Yes | Creative direction or description of the game asset to generate | |
| assetName | No | Identifier/slug for the asset (e.g. 'fire_golem', 'slime_king') | |
| openInGui | No | Whether to immediately launch and open the generated asset in Aseprite GUI | |
| animations | No | Animations to generate (e.g. ['idle', 'walk', 'run', 'attack']) | |
| targetFolder | No | Custom subfolder name inside /output/ (defaults to <date>_<assetName>) | |
| referenceImage | No | Optional path to reference image (e.g. 'references/character.png') |