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aseprite_create_sprite

Generate a new pixel-art sprite file with custom dimensions, color mode, layers, frames, and palette. Specify filepath to save as .aseprite or .png.

Instructions

Create a new sprite file (.aseprite or .png) with custom dimensions, color mode, layers, frames, and palette.

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault
widthNoCanvas width in pixels (e.g. 16, 32, 64)
framesNoNumber of initial frames to generate
heightNoCanvas height in pixels (e.g. 16, 32, 64)
layersNoNames of layers to initialize (e.g. ['Background', 'Main', 'Outline'])
filepathYesTarget file path to save the new sprite (e.g. 'assets/hero.aseprite' or 'sword.png')
colorModeNoColor mode of the spritergb
customPaletteNoList of hex color codes (e.g. ['#000000', '#ffffff'])
palettePresetNoPredefined color palette name: pico-8, gameboy, sweetie-16, endesga-32, dawnbringer-16, monochrome-8

Schema Changelog

Changes observed during successful MCP inspections.

  1. First observedv1.0.0

TDQS

C2.9/5.0
Behavior2/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

No annotations are provided, so the description carries the full behavioral burden. It implies a file-creating mutation but doesn't disclose side effects like file overwrite behavior, permissions needed, or what happens if the file exists. It also doesn't mention whether the sprite is opened in the GUI or kept in memory.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness5/5

Is the description appropriately sized, front-loaded, and free of redundancy?

A single, efficient sentence that front-loads the core action and lists key configurable aspects without any wasted words.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness2/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

For a tool with eight parameters, no output schema, and no annotations, the description is too sparse. It lacks essential behavioral details, usage context, and edge cases, making it less helpful than it could be for an agent to call correctly.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters3/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

Schema description coverage is 100%, so the schema already documents all eight parameters thoroughly. The description mentions custom dimensions, color mode, layers, frames, and palette, which adds minimal value beyond the schema but doesn't provide additional syntax or format details.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose4/5

Does the description clearly state what the tool does and how it differs from similar tools?

States a specific verb (Create) and resource (sprite file), and lists the configurable dimensions. The scope is clear, though it doesn't explicitly distinguish itself from siblings like aseprite_convert or aseprite_create_animation beyond the creation aspect.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines2/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

No guidance on when to use this tool versus alternatives. It doesn't mention prerequisites, such as whether Aseprite must be installed or if the file must not already exist, nor does it point to related tools for animations or conversions.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.