aseprite_create_sprite
Generate a new pixel-art sprite file with custom dimensions, color mode, layers, frames, and palette. Specify filepath to save as .aseprite or .png.
Instructions
Create a new sprite file (.aseprite or .png) with custom dimensions, color mode, layers, frames, and palette.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| width | No | Canvas width in pixels (e.g. 16, 32, 64) | |
| frames | No | Number of initial frames to generate | |
| height | No | Canvas height in pixels (e.g. 16, 32, 64) | |
| layers | No | Names of layers to initialize (e.g. ['Background', 'Main', 'Outline']) | |
| filepath | Yes | Target file path to save the new sprite (e.g. 'assets/hero.aseprite' or 'sword.png') | |
| colorMode | No | Color mode of the sprite | rgb |
| customPalette | No | List of hex color codes (e.g. ['#000000', '#ffffff']) | |
| palettePreset | No | Predefined color palette name: pico-8, gameboy, sweetie-16, endesga-32, dawnbringer-16, monochrome-8 |