A comprehensive bridge connecting AI agents to Unreal Engine 5.7 through 39 MCP tools for scene manipulation, asset management, and blueprint control. It enables real-time perception and editor automation using the Remote Control API and file-based protocols.
An MCP server enabling AI agents to author Unreal Engine 5 scenes directly, with tools for spawning actors, building PCG graphs, validating physics, generating terrain, and more through a single MCP connection.
Enables AI agents to query and control the Unity Editor, supporting scene management, GameObject manipulation, asset browsing, play mode control, and real-time editor operations through 52+ tools.
Enables AI agents (like Claude Code, Cursor) to directly operate Unity scenes via MCP protocol, with tools for scene hierarchy, object creation/deletion, and transform modification.
Enables AI clients to control Unreal Engine 5 editor for automated Blueprint authoring, level inspection, actor spawning, and other editor workflows via a local Python MCP server and UE plugin.