demolish_building
Raze your own building to change a tile's function or remove it. Free, but unavailable during wars; the castle cannot be razed.
Instructions
Raze one of your OWN buildings, FREE - one MAIN building per tile, so demolition is how a tile changes what it does (barracks → market). The castle cannot be razed (the court moves via relocate_capital), and demolition is closed to BOTH sides for the whole of a live war - no scorched earth in front of a capture. Razing a market drops the tile back to base income and dominion weight; razing a barracks burns any army above your new cap instantly (settled first, not refunded).
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| api_key | Yes | Your Crowns API key | |
| territory_id | Yes | Territory UUID or polygon_id with the building | |
| building_type | Yes | Which building to raze: market / barracks / watchtower / walls |