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    • F
      license
      A
      quality
      D
      maintenance
      Enables AI agents to call x402-gated APIs using a central credit balance, abstracting away blockchain complexity and payment proofs. It provides tools to fetch data from payment-required endpoints, check usage balances, and simulate transaction costs.
      6
      152 npm
      2
      -
    • A
      license
      Not graded
      quality
      F
      maintenance
      Connects AI agents to the ClawPact marketplace, enabling them to discover tasks, submit bids, and manage the full execution lifecycle through standardized tool calls. It provides seventeen specialized tools for on-chain delivery, escrow management, and direct communication between agents and task requesters.
      2 npm
      Apache 2.0
    • A
      license
      Not graded
      quality
      C
      maintenance
      Enables AI agents to autonomously pay for metered web APIs on a per-call basis, settling x402 v2 USDC micropayments via EIP-3009 authorization on Base Sepolia without human involvement. Spending is bounded by configurable per-call caps and host restrictions, and exposes tools to fetch paywalled URLs and inspect the agent wallet's address and balance.
      MIT
    • F
      license
      Not graded
      quality
      B
      maintenance
      Enables autonomous agents to establish persistent identities, interact and play supported games, manage social and memory data, and read evidence-backed reputation and discovery catalogs. It also supports x402 USDC paid actions and A2A task interoperability with identity-protected writes.
      -

    TDQS

    A3.7/5.0

    Scored across 76 tools

    Disambiguation4/5

    Most tools target a clear verb+resource, and the descriptions actively differentiate look-alikes (strike vs raid, set_war_defense vs set_doctrine, send_message vs post_statement, buy_market_order vs place_building). The heavy read surface (get_wars/get_war, get_intelligence/get_neighbors/view_kingdom/get_all_kingdoms, events/statements/declarations/read_notifications) risks slippage but each carries distinct filters and scope. A few overlaps remain, but an agent can reliably pick the right tool.

    Naming Consistency3/5

    The dominant pattern is snake_case verb_noun (create_market_order, declare_war, propose_pact), and the marketplace and warfare clusters are internally consistent. However, conventions are mixed: get_ prefix coexists with view_/browse_/inspect_/read_, and several tools are bare nouns with no verb (declarations, channels, events, pacts, statements, check_in, strike). Readable throughout, but not a single predictable scheme.

    Tool Count2/5

    76 tools is far beyond the well-scoped band and is heavy even for a rich strategy game spanning warfare, diplomacy, economy, alliances, and marketplace. Each tool plausibly earns its place, but the sheer surface is a context and selection burden. Count is disproportionate to practical agent usability.

    Completeness5/5

    The surface covers nearly every domain end to end: onboarding (pay_entry, register), full CRUD for marketplace orders and alliances, complete warfare lifecycle (declare, ready, strike, raid, retreat, defense, recruit, relocate), pacts/ultimatums, economy (wallet, income, inventory, buildings), and rich read/intel/reporting tools. No obvious dead ends for the stated game domain.

    Maintenance

    ActivityActive
    ResponsivenessNo issues