asset.transform
Set precise location, rotation, and scale on 3D assets and export to GLB, BLEND, or FBX without altering original files. Targets specific objects or all.
Instructions
Set explicit location, Euler rotation in degrees, and/or scale on target objects.
Each supplied vector must have exactly three finite numbers. target is 'all' or an exact object name. Creates new GLB, BLEND, and FBX files without changing the input.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| scale | No | ||
| target | Yes | ||
| location | No | ||
| input_path | Yes | ||
| output_directory | Yes | ||
| rotation_degrees | No |
Output Schema
| Name | Required | Description | Default |
|---|---|---|---|
| data | No | ||
| errors | No | ||
| command | No | ||
| success | Yes | ||
| summary | Yes | ||
| log_path | No | ||
| artifacts | No | ||
| exit_code | No | ||
| operation | Yes | ||
| log_excerpt | No | ||
| operation_id | Yes | ||
| operation_path | No |