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parkspark

blender-control-mcp

by parkspark

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    TDQS

    A3.9/5.0

    Scored across 7 tools

    Disambiguation5/5

    Each tool addresses a distinct resource and action. Read-only tools (scene.inspect, material.list) are clearly separated from write operations (apply_material, transform, add_modifier, set_smooth_shading, export), and no two tools overlap in purpose. An agent could select the correct tool without ambiguity.

    Naming Consistency4/5

    Tools follow a consistent <domain>.<action> pattern using dots (e.g., scene.inspect, asset.transform), but action verbs vary in style (e.g., 'apply_material' vs 'transform' vs 'export'). This is a minor inconsistency, but the pattern is predictable and readable.

    Tool Count5/5

    With 7 tools, the server is well-scoped for asset inspection, material editing, transformations, modifiers, shading, and export. Each tool serves a clear purpose without redundancy or bloat, fitting comfortably in the ideal 3-15 range.

    Completeness3/5

    The surface covers common asset editing workflows (inspect, modify, export), but lacks removal operations such as deleting objects, removing modifiers, or changing material assignments. These gaps could cause dead ends in more complex pipelines, though core workflows are functional.

    Maintenance

    ActivityStale
    ResponsivenessNo issues