Skip to main content
Glama
parkspark

blender-control-mcp

by parkspark

Related Servers

Alternatives to blender-control-mcp

No user-submitted related servers found.

    Related Servers

    • A
      license
      A
      quality
      C
      maintenance
      MCP server for Blender that connects to the official Blender Lab add-on, exposing 27 tools for scene manipulation, object editing, materials, rendering, and Python execution through the add-on's actual wire protocol.
      27
      1
      MIT
    • A
      license
      C
      quality
      B
      maintenance
      This MCP server enables complete control of Blender from any MCP client, offering 221 dedicated tools and a universal bridge for 1,500–2,500+ bpy.ops operators across 33 modules for modeling, VFX, rendering, simulation, animation, compositing, VSE, and Grease Pencil.
      223
      2
      Apache 2.0
    • A
      license
      B
      quality
      B
      maintenance
      An MCP server that enables AI assistants to control Blender through 108 specialized tools for 3D modeling, animation, and rendering. It provides a secure, thread-safe interface to execute validated operations in Blender using natural language commands.
      100
      138
      AGPL 3.0
    • F
      license
      A
      quality
      C
      maintenance
      A headless-first Model Context Protocol server for safe, deterministic Blender automation, exposing typed tools to inspect scenes and render previews without arbitrary command execution.
      3
      -
    • A
      license
      Not graded
      quality
      C
      maintenance
      Enables any MCP client to drive Blender 5.2 LTS through natural language, with tools for scene inspection, object creation and transformation, material and modifier handling, rendering, viewport capture, and guarded Python execution.
      2
      MIT

    TDQS

    A3.9/5.0

    Scored across 7 tools

    Disambiguation5/5

    Each tool addresses a distinct resource and action. Read-only tools (scene.inspect, material.list) are clearly separated from write operations (apply_material, transform, add_modifier, set_smooth_shading, export), and no two tools overlap in purpose. An agent could select the correct tool without ambiguity.

    Naming Consistency4/5

    Tools follow a consistent <domain>.<action> pattern using dots (e.g., scene.inspect, asset.transform), but action verbs vary in style (e.g., 'apply_material' vs 'transform' vs 'export'). This is a minor inconsistency, but the pattern is predictable and readable.

    Tool Count5/5

    With 7 tools, the server is well-scoped for asset inspection, material editing, transformations, modifiers, shading, and export. Each tool serves a clear purpose without redundancy or bloat, fitting comfortably in the ideal 3-15 range.

    Completeness3/5

    The surface covers common asset editing workflows (inspect, modify, export), but lacks removal operations such as deleting objects, removing modifiers, or changing material assignments. These gaps could cause dead ends in more complex pipelines, though core workflows are functional.

    Maintenance

    ActivityMaintained
    ResponsivenessNo issues