RiveMCP
Provides tools to programmatically create and edit Rive animation files, including shapes, animations, state machines, physics, and more, and export .riv files for use in applications.
Click on "Deploy Server".
Wait a few minutes for the server to deploy. Once ready, it will show a "Started" state.
In the chat, type
@followed by the MCP server name and your instructions, e.g., "@RiveMCPCreate a bouncing ball animation with a blue gradient background"
That's it! The server will respond to your query, and you can continue using it as needed.
Here is a step-by-step guide with screenshots.
Polymation (rivemcp)
An MCP server that authors Rive files and converts other animation formats into them — offline, with no design app and no account. Your AI assistant describes the animation; Polymation writes the file, renders it with Rive's own runtime to check it, and reports every decision a conversion had to make.
Rive, from scratch — runtime
.rivand editor.rev(opens in the Rive editor), covering the whole runtime: shapes, paths, gradients, feathering, text, images, bones and meshes, keyframes, state machines, listeners, view models and data binding, layouts, scripting scaffolding.Conversion into Rive — Lottie / dotLottie, After Effects
.aep(read directly, no After Effects needed), Figma (including Figma Motion timelines) and Spline, plus Rive back out to Lottie, Spline and Figma. Every conversion comes with a per-decision report — clean, reconstructed, dropped, or needs your call — and a rendered comparison against the source's own renderer.Verified, not assumed — previews, GIFs and conversion checks render headlessly with Rive's GPU runtime; state machines can be driven and their transitions read back.
Pipelines for real art — sprite sheet → flipbook, one image → rigged character, still image → procedural smoke/fire/glow, physics baked into keyframes.
193 MCP tools, grouped into tiers so an assistant sees the common ones first; enable_tools switches on
the rest for a session.
Format support
Format | Author | Convert | Status |
Rive — | ✅ | ↔ Spline, ↔ Lottie, → Figma | Live |
Spline — | ✅ | ↔ Rive, ↔ Lottie, → Figma | Live |
Lottie — | — | ↔ Rive, ↔ Spline, → Figma | Live |
Figma | — | → Rive / Spline / Lottie | Live |
After Effects — | edit only | → Rive / Lottie / Spline / Figma | Live |
Every conversion crosses a model boundary, so every one is lossy — the report says what came across
clean, what was reconstructed, what was dropped and what needs your call. After Effects is read
natively (no After Effects install, no plugin) and can be edited and saved back; writing a .aep
from scratch is not offered, because without After Effects there is no way to check such a file
would open.
Quick Start
Claude Desktop — one click
Download
rivemcp.mcpbfrom the latest release.Claude Desktop → Settings → Extensions → Install from file… and pick it. No Node.js, no JSON.
Any MCP client (Claude Code, Cursor, Windsurf, VS Code…)
{
"mcpServers": {
"polymation": {
"command": "npx",
"args": ["-y", "rivemcp"],
"env": { "POLYMATION_LICENSE_KEY": "your-key" }
}
}
}Installing the package downloads the standalone binary for your platform. The licence key is optional to start: without one, the trial allowance applies. Keys are at polymation.stunning.gg.
Standalone binaries
Windows, macOS (Intel and Apple Silicon) and Linux builds — no Node.js needed — are on the releases page.
Rendering
Previews, GIFs and conversion checks render with Rive's own runtime in a headless Chromium. If a render
tool reports that Chromium is missing, run npx playwright install chromium once.
Related MCP server: rive-analyzer
Licence
Commercial software — see LICENSE. A trial allowance is included; a key from polymation.stunning.gg unlocks unlimited use.
This server cannot be deployed
Maintenance
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