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RiveMCP

MCP server for programmatically creating and editing Rive animation files. Let AI build your animations.

What is RiveMCP?

RiveMCP exposes 139 MCP tools that let any AI assistant (Claude, GPT, etc.) create complete Rive animations from natural language. Describe what you want, and the AI builds it — shapes, colors, animations, state machines, physics, and more — then exports a .riv file you can use in your app or a .rev file you can open in the Rive Editor.

Related MCP server: unreal-animation-mcp

Quick Start

npm install -g rivemcp

This automatically downloads the correct binary for your platform. No Node.js runtime needed at execution time.

Configure your AI client

Claude Desktop (claude_desktop_config.json):

{
  "mcpServers": {
    "rivemcp": {
      "command": "npx",
      "args": ["-y", "rivemcp"]
    }
  }
}

Claude Code:

claude mcp add rivemcp -- npx -y rivemcp

Cursor / VS Code (settings.json):

{
  "mcp.servers": {
    "rivemcp": {
      "command": "npx",
      "args": ["-y", "rivemcp"]
    }
  }
}

Manual install (alternative)

Download the binary for your platform from Releases:

Platform

Binary

Windows x64

rivemcp-win-x64.exe

Linux x64

rivemcp-linux-x64

macOS Intel

rivemcp-macos-x64

macOS Apple Silicon

rivemcp-macos-arm64

chmod +x rivemcp-macos-arm64
# macOS only — remove quarantine:
xattr -d com.apple.quarantine rivemcp-macos-arm64

Then point your MCP client at the binary path directly.

4. Start creating

Ask your AI to create animations:

"Create a bouncing ball animation with a blue gradient background"

"Build a loading spinner with 3 dots that pulse in sequence"

"Make a button that changes color on hover with a state machine"

The AI will use RiveMCP's tools to build the animation, then export a .riv file.

Features

Shapes & Styling

Rectangles, ellipses, triangles, polygons, stars, custom vector paths. Solid fills, gradient fills, strokes, dash paths, trim paths, feathering, blend modes.

Animation

Keyframe animations with linear, cubic, and elastic interpolation. Animate any property — position, size, rotation, scale, opacity, color.

State Machines

Interactive animations with triggers, boolean and number inputs, transitions with conditions, listeners for pointer events.

Physics (HLAPI)

Bake realistic physics into keyframes at compile time — gravity, bounce, wind, spring forces. No runtime physics engine needed.

Prefabs & Particles

Spawn shapes from templates (rocks, dust clouds, sparks, rain, snow, bubbles). Emit particle systems with physics.

Scene Composition

Describe an entire scene in one call — backgrounds, shapes, motion, timing — and get a complete .riv file.

Text & Fonts

Rich text with multiple runs, custom fonts, text modifiers, follow-path text.

Images & Assets

Embed images, audio, Lottie animations, and SVGs. Mesh deformation for image warping.

Bones & Skinning

Skeletal animation with bones, IK constraints, skins, and tendons.

Nested Artboards

Reusable components via nested artboards with animation and state machine control.

Data Binding

ViewModels with typed properties, instances, data converters, and formula tokens.

Import & Roundtrip

Load existing .riv files, modify them, and re-export. Lossless roundtrip for unmodified content.

Rive Editor Export

Export .rev files that open directly in the Rive Desktop Editor for further manual editing.

Tool Categories

Category

Tools

Description

Project

3

Create projects, artboards, list objects

Shapes

8

Rectangles, ellipses, triangles, polygons, stars, paths

Styling

10

Fills, strokes, gradients, dash/trim paths, feathering

Animation

3

Keyframes with cubic/elastic interpolation

State Machine

10

Inputs, states, transitions, conditions, listeners

Text

8

Text objects, runs, fonts, modifiers

Images

3

Image assets, embedding, mesh deformation

Bones

6

Skeletal animation, IK constraints, skinning

Nested

6

Nested artboards, animations, state machines

Events

3

Custom events, open URL events, properties

Data Binding

12

ViewModels, instances, converters, bindings

Advanced

40+

Layout, scroll, audio, scripting, N-slice, and more

HLAPI

10

Physics, prefabs, particles, scene composition

Sprite

5

Sprite sheet slicing, background removal, normalization

Import/Export

2

Load .riv files, export .riv or .rev

Edit

3

Update, remove, and inspect objects

Licensing

RiveMCP includes 3 free exports per machine. After that, a license key is required.

Get a license at rivemcp.stunning.gg

Set your key:

export RIVEMCP_LICENSE_KEY=your-key-here

Requirements

  • No dependencies — standalone binary, no Node.js required

  • Works with any MCP-compatible client (Claude Desktop, Claude Code, Cursor, VS Code, etc.)

  • macOS, Windows, or Linux

A
license - permissive license
-
quality - not tested
D
maintenance

Maintenance

Maintainers
Response time
6dRelease cycle
25Releases (12mo)
Commit activity
Issues opened vs closed

Resources

Unclaimed servers have limited discoverability.

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If you are the server author, to access and configure the admin panel.

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