GEA MCP Server
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GEA: Game Engineer Anything
One MCP & CLI for game reverse engineering, asset extraction, and Cocos/Godot recreation.
See a game mechanic you like. Unpack the assets, analyze the balance data, and port it into your own Cocos Creator / Godot project.
Inspired by morluto/rea (Reverse Engineer Anything)
🌟 Overview (项目简介)
GEA (Game Engineer Anything) 是一个专为 AI 编码智能体(Claude Code, Cursor, Antigravity, Gemini CLI 等)与游戏开发者打造的跨平台小游戏拆解、资产提炼与 Cocos/Godot 移植框架。
为什么需要 GEA?
做海外小游戏(Poki, CrazyGames, Google Play, Telegram Mini Apps)或休闲游戏时,最快验证爆款的方法是拆解成熟竞品。但市面上的游戏逆向工具分散割裂(引擎识别、SpriteSheet 切图、Protobuf/JSON 配置提取、引擎项目模板搭建),门槛极高。
GEA 将游戏逆向工程、静态分析和资产管线封装为统一的 Model Context Protocol (MCP) 服务,让 AI 智能体可以像顶级主程一样:
自动侦测游戏引擎(Cocos Creator、Unity WebGL、Phaser、Pixi 等);
自动化提取与分类美术资产(高清 Sprite、背景纹理、音频、图集);
抽取游戏核心数值与关卡配置;
一键重构为可直接在 Cocos Creator 3.x 打开的标准化游戏工程。
Related MCP server: cocos-mcp-server
🏗️ Architecture (核心架构)
graph TD
AGENT["AI Coding Agent<br/>(Claude Code / Cursor / Gemini CLI)"]
MCP["GEA MCP Server<br/>(stdio JSON-RPC 2.0)"]
CLI["GEA CLI<br/>(npx gea)"]
subgraph "Core Adapters"
DETECTOR["Engine Detector<br/>(Cocos / Unity / Phaser / Canvas)"]
EXTRACTOR["Asset Extractor<br/>(Textures, Audios, Atlases)"]
CONFIG["Config Extractor<br/>(Balance numbers, Level data)"]
EXPORTER["Cocos 3.x Exporter<br/>(Project, Scripts, Typescript models)"]
end
AGENT -->|MCP Tools| MCP
CLI --> Core
MCP --> DETECTOR
MCP --> EXTRACTOR
MCP --> CONFIG
MCP --> EXPORTER
EXPORTER --> OUTPUT["Standard Cocos Creator 3.x Project<br/>(Ready to build & publish)"]⚡ Quick Start (快速开始)
1. 命令行 CLI 使用 (CLI Usage)
# 1. 侦测目标游戏所属引擎
npx gea inspect ./sample-game
# 2. 提取并智能分类游戏美术贴图与音频
npx gea extract ./sample-game -o ./unpacked-assets
# 3. 将提取的资产一键转译为 Cocos Creator 3.x 工程
npx gea port ./unpacked-assets -o ./MyCocosGame2. 作为 MCP 服务供 AI 智能体调用 (Agent MCP Setup)
在你的 Claude Desktop / Cursor / Antigravity 配置中加入:
{
"mcpServers": {
"gea": {
"command": "node",
"args": ["C:/path/to/gea/src/server.js"]
}
}
}挂载后,AI 智能体即可直接调用以下工具:
gea_inspect_target: 侦测目标游戏引擎类型与指纹gea_extract_assets: 批量提取并分类游戏纹理与音效gea_export_to_cocos: 自动生成标准 Cocos Creator 项目
🛠️ Provided MCP Tools (工具规范)
Tool Name | Parameters | Description |
|
| 深度扫描游戏目录,输出引擎分类与置信度报告 |
|
| 扫描并提取所有 |
|
| 将素材与数值表生成为标准 Cocos 3.x 结构 |
📄 License
MIT License © 2026 GEA Open Source Team. Inspired by morluto/rea.
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