ClaudeKit Blender MCP
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- AlicenseBqualityDmaintenanceEnables Claude AI to directly control Blender for automated 3D modeling, scene creation, and object manipulation. It provides tools for material management, scene inspection, and integration with third-party asset libraries like Poly Haven and Sketchfab.102MIT
- AlicenseNot gradedqualityDmaintenanceEnables executing Python scripts, rendering scenes, and controlling 3D objects in Blender via Claude, with support for Cycles and EEVEE engines.MIT
- FlicenseNot gradedqualityDmaintenanceEnables Claude AI to control Blender 3D through natural language commands for object creation, modification, deletion, and Python script execution.-
- AlicenseBqualityCmaintenanceEnables Claude AI to interact with and control Blender for 3D modeling, scene creation, and manipulation.22MIT
- AlicenseAqualityFmaintenanceEnables Claude to directly interact with and control Blender for 3D modeling, scene creation, and manipulation through natural language prompts.22MIT
- AlicenseAqualityDmaintenanceConnects Claude AI to Blender through the Model Context Protocol, enabling AI-assisted 3D modeling, scene creation, material control, and object manipulation. Supports integration with Poly Haven assets and Hyper3D for AI-generated models.13MIT
TDQS
Scored across 26 tools
Most tools have distinct purposes with clear boundaries, such as blender_create_primitive for object creation versus blender_modify_object for transforms. However, some overlap exists between blender_get_object_info and blender_get_scene_info, where the latter could be used to infer object details, potentially causing confusion. Additionally, blender_organize_assets_by_type and blender_add_to_collection both handle collection organization, but their descriptions clarify different use cases.
All tool names follow a consistent snake_case pattern with a 'blender_' prefix and verb_noun structure, such as blender_create_material and blender_export_asset. This uniformity makes the tool set predictable and easy to navigate, with no deviations in naming conventions across the 26 tools.
With 26 tools, the count feels heavy for a Blender integration server, bordering on excessive. While the tools cover a broad range of operations from asset management to scene editing, the high number may overwhelm users and increase complexity. A more streamlined set of 15-20 tools could maintain functionality while improving usability.
The tool set provides comprehensive coverage for Blender workflows, including CRUD operations for objects, materials, and collections, as well as asset import/export, optimization, and PolyHaven integration. There are no obvious gaps; tools like blender_execute_code serve as an escape hatch for advanced operations, ensuring agents can handle most Blender tasks without dead ends.