Click on "Install Server".
Wait a few minutes for the server to deploy. Once ready, it will show a "Started" state.
In the chat, type
@followed by the MCP server name and your instructions, e.g., "@ClaudeKit Blender MCPCreate a cube at the origin and render the current scene"
That's it! The server will respond to your query, and you can continue using it as needed.
Here is a step-by-step guide with screenshots.
Features
π¨ 26 Blender Tools: Complete control over Blender from Claude Desktop
π Object Management: Create, modify, transform objects
π¬ Scene Control: Manage scenes, cameras, lighting
π¦ Asset Integration: Import from Poly Haven, Sketchfab, and more
πΌοΈ Viewport Control: Take screenshots, render scenes
π§ Material & Texture Management: Full material editing capabilities
π Python Scripting: Execute custom Blender scripts
Installation
Option 1: Global Installation (Production Use)
npm install -g claudekit-blender-mcpOption 2: Local Development
# Clone the repository
git clone https://github.com/yourusername/claudekit-blender-mcp.git
cd claudekit-blender-mcp
# Install dependencies
npm install
# Build the project
npm run buildConfiguration
Step 1: Install Blender Addon
Open Blender
Go to Edit β Preferences β Add-ons
Click Install... button
Navigate to and select:
blender-addon/addon.pyEnable the addon by checking the box next to "Blender MCP Server"
The addon will automatically start the WebSocket server when Blender launches.
Step 2: Configure Claude Desktop
The configuration file location varies by OS:
macOS:
~/Library/Application Support/Claude/claude_desktop_config.jsonWindows:
%APPDATA%\Claude\claude_desktop_config.jsonLinux:
~/.config/Claude/claude_desktop_config.json
Configuration for Global Installation
{
"mcpServers": {
"blender": {
"command": "npx",
"args": ["-y", "claudekit-blender-mcp"]
}
}
}Configuration for Local Development
If using Node Version Manager (fnm, nvm, asdf):
{
"mcpServers": {
"blender": {
"command": "/absolute/path/to/node",
"args": ["/absolute/path/to/claudekit-blender-mcp/dist/index.js"]
}
}
}Find your Node.js path:
# For fnm users
which node # Then use realpath or readlink to get actual path
# For nvm users
nvm which current
# Example paths:
# fnm: /Users/username/.local/share/fnm/node-versions/v20.19.5/installation/bin/node
# nvm: /Users/username/.nvm/versions/node/v20.19.5/bin/nodeIf Node.js is in system PATH:
{
"mcpServers": {
"blender": {
"command": "node",
"args": ["/absolute/path/to/claudekit-blender-mcp/dist/index.js"]
}
}
}Step 3: Restart Claude Desktop
Important: You must completely restart Claude Desktop (not just reload):
# macOS
killall "Claude" && sleep 2 && open -a "Claude"
# Windows
# Close Claude Desktop completely from system tray, then reopen
# Linux
killall claude && claudeVerification
Test the Connection
Open Claude Desktop and try these commands:
What MCP tools do you have available?
List all Blender tools
Create a cube in BlenderExpected Output
You should see 26 tools available:
Core Blender Tools (10):
blender_execute_python: Execute Python code in Blenderblender_create_object: Create objects (cube, sphere, etc.)blender_list_objects: List all objects in sceneblender_modify_object: Modify object propertiesblender_delete_object: Delete objectsblender_get_scene_info: Get scene informationblender_render_scene: Render the current sceneblender_save_file: Save .blend fileblender_take_screenshot: Capture viewportblender_import_file: Import 3D files
Asset Integration Tools (16):
polyhaven_search_assets: Search Poly Haven librarypolyhaven_get_asset_info: Get asset detailspolyhaven_download_asset: Download assetsAnd more...
Troubleshooting
Error: spawn node ENOENT
Problem: Claude Desktop cannot find the node command.
Solution: Use absolute path to Node.js in your config.
# Find your Node.js path
which node
realpath $(which node) # Get the actual path if using fnm/nvm
# Update config with absolute path
# Example:
{
"mcpServers": {
"blender": {
"command": "/Users/username/.local/share/fnm/node-versions/v20.19.5/installation/bin/node",
"args": ["/path/to/project/dist/index.js"]
}
}
}Why this happens:
Claude Desktop runs with its own PATH environment
Node version managers (fnm, nvm, asdf) modify shell PATH
Claude Desktop's PATH doesn't include these custom paths
Solution: Use absolute path to bypass PATH lookup
MCP Server Not Connecting
1. Check Claude Desktop logs:
# macOS
tail -f ~/Library/Logs/Claude/mcp*.log
# Windows
# Check: %APPDATA%\Claude\logs\
# Linux
tail -f ~/.config/Claude/logs/mcp*.log2. Verify Blender addon is running:
Open Blender β Window β Toggle System Console
Look for: "BlenderMCP server started on localhost:9876"
3. Test MCP server manually:
# For local development
cd /path/to/claudekit-blender-mcp
node dist/index.js
# Should see:
# Starting ClaudeKit Blender MCP Server...
# Registered 10 core Blender tools
# Registered 16 asset integration toolsJSON Configuration Errors
Validate your config file:
# macOS/Linux
cat ~/Library/Application\ Support/Claude/claude_desktop_config.json | python3 -m json.tool
# Should output formatted JSON without errorsCommon mistakes:
Missing commas between entries
Trailing commas at end of objects/arrays
Incorrect quote types (use
"not')Missing closing brackets
Blender Connection Timeout
Check Blender addon status:
Blender β Edit β Preferences β Add-ons
Search for "MCP"
Ensure checkbox is checked
Check console for errors
Firewall issues:
Ensure localhost connections are allowed
Default port: 9876
Protocol: TCP Socket
Module Not Found Errors
For local development:
cd /path/to/claudekit-blender-mcp
npm install # Reinstall dependencies
npm run build # RebuildCheck Node.js version:
node --version # Should be >= 18.0.0Development
Project Structure
claudekit-blender-mcp/
βββ src/
β βββ server.ts # MCP server setup
β βββ tools/ # Tool implementations
β β βββ objects.ts # Object manipulation
β β βββ scene.ts # Scene management
β β βββ materials.ts # Material system
β β βββ assets.ts # Asset integration
β β βββ ...
β βββ utils/ # Utilities
βββ dist/ # Compiled JavaScript
βββ blender-addon/
β βββ addon.py # Blender addon
βββ docs/ # DocumentationDevelopment Workflow
# Watch mode (auto-rebuild on changes)
npm run dev
# Build once
npm run build
# Clean build
npm run clean && npm run build
# After making changes:
# 1. Rebuild: npm run build
# 2. Restart Claude Desktop
# 3. Test changesRunning Tests
# Run all tests (coming soon)
npm test
# Test specific tool
npm test -- objectsAvailable Tools
Core Blender Operations
Object Management: Create, modify, delete, transform objects
Scene Control: Manage scenes, cameras, lighting
Viewport: Take screenshots, change view angles
Rendering: Render images and animations
File I/O: Import/export various 3D formats
Asset Integration
Poly Haven: Search and download HDRIs, textures, models
Sketchfab: Browse and import models
External Sources: Custom asset sources
Advanced Features
Material Editing: Create and modify materials
Texture Management: Apply and manage textures
Python Scripting: Execute custom Blender scripts
Batch Operations: Process multiple objects
Requirements
Node.js: >= 18.0.0
Blender: >= 3.0 (tested with 3.6+)
Claude Desktop: Latest version
OS: macOS, Windows, or Linux
Tips for End Users
Best Practices
Always start Blender before using Claude Desktop
Keep Blender console open to see real-time feedback
Save your work frequently - use "save the Blender file"
Use descriptive names for objects to make them easy to reference
Start with simple commands to verify connection
Example Workflows
Creating a scene:
1. "Create a cube in Blender"
2. "Add a sphere 5 units above the cube"
3. "Create a camera looking at the objects"
4. "Add a sun light to the scene"
5. "Take a screenshot of the viewport"Working with materials:
1. "Create a red metallic material"
2. "Apply it to the cube"
3. "Make the sphere glass-like"Asset integration:
1. "Search for HDRI sky on Poly Haven"
2. "Download the first result"
3. "Set it as environment texture"Support
Getting Help
Documentation: Check
/docsfolder for detailed guidesIssues: Report bugs on GitHub Issues
Logs: Always check Claude Desktop logs first
Reporting Bugs
Include:
Claude Desktop version
Node.js version (
node --version)Blender version
OS and version
Config file content (remove sensitive data)
Error logs from Claude Desktop
Blender console output
Contributing
Contributions are welcome! Please:
Fork the repository
Create a feature branch
Make your changes
Add tests if applicable
Submit a pull request
License
MIT License - See LICENSE file for details
Acknowledgments
Built with Model Context Protocol
Integrates with Poly Haven
Powered by Blender
Made with β€οΈ by ClaudeKit Team