Enables AI agents to build and test games headlessly using the llmgine game engine, with tools for world creation, prefab definition, spawning, acting, and simulation.
Enables generating game assets from natural language prompts, including sprite sheets, animations, voiceover, sound effects, chiptune music, tilesets, backgrounds, VFX, and cohesive asset packs with shared style and audio DSP presets.
Enables AI assistants to procedurally generate, edit, quantize, and export 2D retro pixel art textures and tilesets for game development, with built-in palettes, dithering, and pixel-level manipulation tools.
An MCP server for the Pyxel retro game engine that enables AI models to autonomously run, verify, and iterate on retro game programs. It includes tools for visual verification through screenshots, sprite and layout analysis, and audio rendering.