getPlayerAchievements
Retrieve player achievement progress and completed achievements to track gaming milestones.
Instructions
Get player achievement progress and completed achievements.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
No arguments | |||
Retrieve player achievement progress and completed achievements to track gaming milestones.
Get player achievement progress and completed achievements.
| Name | Required | Description | Default |
|---|---|---|---|
No arguments | |||
Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?
No annotations are provided, and the description does not disclose any behavioral details beyond the basic read operation, such as authentication requirements, pagination, or scope of data returned.
Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.
Is the description appropriately sized, front-loaded, and free of redundancy?
Single, focused sentence that delivers the purpose without superfluous detail.
Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.
Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?
For a simple zero-parameter getter with no output schema, the description sufficiently communicates the tool's function, though it could benefit from noting whether it requires login or targets the current player.
Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.
Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?
Tool has zero parameters, so the description is not required to explain parameter behavior; baseline of 4 applies.
Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.
Does the description clearly state what the tool does and how it differs from similar tools?
Description uses specific verb 'Get' and identifies the resource as 'player achievement progress and completed achievements', clearly distinguishing it from sibling tools that deal with missions, challenges, etc.
Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.
Does the description explain when to use this tool, when not to, or what alternatives exist?
No guidance on when to use this tool versus alternatives; no exclusions or prerequisites provided.
Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.
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