score
Retrieve your current points, treasures collected, and move count to track your progress in the adventure.
Instructions
Show your current score, treasures collected, and move count.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
No arguments | |||
Retrieve your current points, treasures collected, and move count to track your progress in the adventure.
Show your current score, treasures collected, and move count.
| Name | Required | Description | Default |
|---|---|---|---|
No arguments | |||
Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?
No annotations are provided, so the description carries the full burden. The verb 'Show' implies a read-only operation, but the description does not explicitly state that it does not modify game state or any other behavioral constraints. It is adequate for a simple status tool but lacks explicit safety guarantees.
Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.
Is the description appropriately sized, front-loaded, and free of redundancy?
The description is a single, concise sentence that front-loads the action ('Show') and lists the outputs. Every word earns its place, with no redundant or ambiguous phrasing.
Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.
Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?
The tool is simple, has no parameters, and no output schema. The description fully explains what the user will receive (score, treasures, move count), making it complete for its purpose. No additional context is needed.
Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.
Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?
The tool has zero parameters, so the input schema is trivially described (100% coverage). The description does not need to explain parameter semantics, and the baseline for 0 parameters is 4.
Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.
Does the description clearly state what the tool does and how it differs from similar tools?
The description clearly states the tool's function with a specific verb ('Show') and three distinct outputs (score, treasures, move count). It implicitly distinguishes from sibling tools like start_game and act, which involve state changes, while score is a status query.
Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.
Does the description explain when to use this tool, when not to, or what alternatives exist?
The description implies the tool is used to check current game state, but it does not explicitly state when to use it versus alternatives or mention any prerequisites. Usage is implied by the context of the game, but no explicit guidance is provided.
Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.
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