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Glama

Server Configuration

Describes the environment variables required to run the server.

NameRequiredDescriptionDefault

No arguments

Instructions

Guidance the server publishes about itself, which clients place ahead of the tool catalog so the model reads it before choosing anything.

This server publishes no instructions, or was last inspected before Glama recorded them.

Capabilities

Features and capabilities supported by this server

Protocol revision2025-11-25

CapabilityDetails
tools
{
  "listChanged": true
}

Tools

Functions exposed to the LLM to take actions

NameDescription
list_gamesA

List the text-adventure games available to play.

start_gameB

Start (or restart) a text-adventure game. The AI is the player — explore with 'look', move with 'go north' etc., take items, and collect treasures to win.

actA

Send a command to the current game: move, look, take, use, examine... Returns the game's response.

hintA

Get a hint for the current room.

scoreA

Show your current score, treasures collected, and move count.

Prompts

Interactive templates invoked by user choice

NameDescription

No prompts

Resources

Contextual data attached and managed by the client

NameDescription

No resources

TDQS

A4/5.0

Scored across 5 tools

Disambiguation5/5

Each tool has a clearly distinct purpose: listing games, starting a game, issuing commands, getting hints, and viewing score. No two tools overlap in functionality.

Naming Consistency5/5

All tool names are single verbs that directly describe their action: list, start, act, hint, score. This is a consistent and predictable pattern.

Tool Count5/5

Five tools is well-scoped for a text-adventure MCP server. Each tool serves a necessary function in the gameplay loop without redundancy.

Completeness4/5

The core game lifecycle is covered: discover, start, play, assist, and track progress. Minor features like saving/loading are missing but not essential for basic play.

Maintenance

ActivitySlowing
ResponsivenessNo issues