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pokemon-tcg-mcp

pokemon-tcg-mcp

An MCP (Model Context Protocol) server that gives Claude access to Pokémon TCG card data and competitive meta information, over stdio.

Data sources

  • pokemontcg.io API v2 — card database, legality data, cardmarket (EUR) and TCGplayer (USD) prices.

  • Limitless TCG — metagame share from major tournaments (light, cached fetch of the public /decks stats page; Limitless' documented API only covers its online tournament platform, so there is no JSON endpoint for this table).

Tools

Tool

What it does

search_cards

Search cards by name, raw Lucene q, supertype/subtypes/types, or text phrase. Compact results with prices.

get_card

Full details for one card (by id, or exact name + optional set code): text, image URL, prices.

find_similar_effects

"What cards do X?" — forgiving keyword search across attack/ability/rules text, ranked by match count.

check_deck

Validate a TCG Live decklist export: 60 cards, max 4 per name (basic energy exempt), 1 ACE SPEC max, standard legality, price estimate in EUR.

meta_snapshot

Current top archetypes with points/share from Limitless (or a clear "source unavailable" message).

price_check

EUR/USD prices for every printing of a card; cheapest standard-playable copy highlighted.

collection_list

Parsed & resolved view of your local collection file: counts, sets, kinds, standard legality, summary totals.

collection_add

Add cards to the collection (TCG Live line format). Ambiguous bare names change nothing and list the candidate printings.

collection_remove

Decrement/drop cards, matched against the file itself (no API). Ambiguity and over-removal are refused/clamped with notes.

build_decks

Deterministic deck builder over your collection: evolution-line cores, starter/draw/search/switch/energy proportions, check_deck validation — and for two decks, a counter-score minimized across rebuilds.

resolve_scanned

Turn card identifications transcribed from photos into verified printings: quantities optional, 031/084 totals infer the set, JP set codes (m5) and common JP names map to English, name-only lines pick the newest standard-legal printing. Outputs clean TCG Live lines.

session_save

Journal a kitchen-table session (card lines + built decks) as a timestamped JSON file. Name collisions append -2.

session_list

All saved sessions: name, date, card count, deck names.

session_load

Reload a session's lines and decks in the formats the other tools accept.

The server also registers two MCP prompts for one-tap mobile flows: kitchen-table (photograph cards on the table → resolve → build 1–2 decks → save the session) and table-judge (explain what a card does from verified data, with a play example). The vision step — reading the photos — happens in the Claude client; this server only ever receives text lines and never calls any LLM API.

Related MCP server: Pokemon TCG Card Search MCP

Setup

Requires Node 20+.

npm install
npm run build
npm test        # unit tests (parsers, query builder, deck builder, counter-score, collection)

The server works without a key, at lower rate limits. Get a free key at dev.pokemontcg.io, then export it as POKEMONTCG_API_KEY.

Collection file (for the collection & deck-builder tools)

Your collection lives in a plain text file — same line format as TCG Live decklist exports, one printing per line, # comments allowed, section headers optional and ignored:

# binder, sorted 2026-07
Pokémon:
4 Slowpoke PBL 29
2 Slowbro PBL 21
2 Mega Slowbro ex PBL 22

Trainer:
4 Jacinthe POR 75

Energy:
20 Basic Psychic Energy SVE 5

The path comes from POKEMON_COLLECTION_PATH (default: ./collection.txt relative to the server's working directory). Set it alongside the API key:

claude mcp add pokemon-tcg \
  --env POKEMONTCG_API_KEY=your-key-here \
  --env POKEMON_COLLECTION_PATH=/absolute/path/to/collection.txt \
  -- node /absolute/path/to/pokemon-tcg-mcp/dist/index.js

You can edit the file by hand or through collection_add / collection_remove — comments and unrelated lines are preserved. Lines that fail to resolve on pokemontcg.io show up as warnings and are skipped by the deck builder; they never break anything.

Add to Claude Code

claude mcp add pokemon-tcg --env POKEMONTCG_API_KEY=your-key-here -- node /absolute/path/to/pokemon-tcg-mcp/dist/index.js

Add to Claude Desktop

claude_desktop_config.json:

{
  "mcpServers": {
    "pokemon-tcg": {
      "command": "node",
      "args": ["/absolute/path/to/pokemon-tcg-mcp/dist/index.js"],
      "env": { "POKEMONTCG_API_KEY": "your-key-here" }
    }
  }
}

How it works

The server speaks MCP over stdio: Claude launches node dist/index.js as a child process, calls the tools above, and gets compact markdown back (designed to be read by an LLM, not a UI — condensed card text, no giant JSON dumps).

src/
├── index.ts             server entry — registers tools, connects stdio transport
├── tools.ts             the 6 original MCP tools (zod-validated inputs, markdown outputs)
├── tools-collection.ts  collection_list / collection_add / collection_remove
├── tools-build.ts       build_decks (rendering + acquisition suggestions)
├── tools-scan.ts        resolve_scanned (kitchen-table photo workflow)
├── tools-session.ts     session_save / session_list / session_load
├── prompts.ts           kitchen-table + table-judge MCP prompts
├── scan.ts              parser for messy scanned card lines (pure, tested)
├── scanresolve.ts       scanned-line resolution: EN codes, JP sets by name, /NNN totals, name-only
├── jpsets.ts            JP→EN set-code + card-name tables (plain constants, easy to extend)
├── session.ts           session journal records over the Storage interface (pure, tested)
├── storage.ts           Storage interface + FsStorage (SESSIONS_DIR, default ./sessions)
├── deckbuilder.ts       deterministic deck engine: evolution lines, core scoring, assembly (pure, tested)
├── counterscore.ts      5-component weighted counter-score between two decks (pure, tested)
├── effects.ts           text-pattern detectors: draw/search/switch/status/denial/snipe… (pure, tested)
├── collection.ts        collection file parse/mutate, comment-preserving (pure, tested)
├── resolve.ts           shared decklist-line → card resolution (one query per set code)
├── validate.ts          shared deck rule checks (size, ≤4/name, ACE SPEC, legality)
├── tcgio.ts             pokemontcg.io v2 client (cached searches, sets, card-by-id)
├── sets.ts              TCG Live set code → pokemontcg.io set-id mapping (from /sets)
├── qbuilder.ts          Lucene `q` builder + keyword extraction (pure, tested)
├── deck.ts              TCG Live/PTCGO decklist parser (pure, tested)
├── legality.ts          standard legality from regulation marks (see Design notes)
├── limitless.ts         Limitless meta table (light, cached fetch — marked in code)
├── format.ts            markdown/price/text-condensing helpers
├── toolutil.ts          shared MCP result/guard plumbing
├── http.ts              fetch with timeout, retry-with-jitter, User-Agent
└── cache.ts             LRU + TTL cache with in-flight request dedup

A typical check_deck call: parse the decklist → group lines by set code → resolve each code to set ids via the cached mapping → one API query per set ORing the card numbers → name-search fallback for anything unresolved → run the rule checks (60 cards, ≤4 per name, ≤1 ACE SPEC, regulation-mark legality) → render the problems list, per-card table and EUR estimate.

Example prompts

  • "Find all standard-legal psychic supporters that heal."

  • "What cards exist that prevent abilities that knock out their own user?"

  • "Check this decklist: … (paste a TCG Live export)"

  • "What's the current standard meta looking like?"

  • "How much does the cheapest Ethan's Ho-Oh ex cost?"

Collection & deck-builder flows:

  • "Add these pulls to my collection: 4 Jacinthe POR 75, 2 Slowpoke PBL 29" → collection_add, then "what's in my collection?" → collection_list.

  • "Build me two 60-card decks from my collection that won't counter each other" → build_decks {deck_count: 2}: two lists plus the counter-score breakdown (weakness overlap, status vs no-cure, energy denial, snipe vs bench, tempo) and a verdict — the builder rebuilds up to 5 times, swapping the worst offenders, before settling.

  • "Build one deck around Aromatisse" → build_decks {must_include: ["Aromatisse"]} — the Spritzee/Aromatisse line is forced into the core and the rest is assembled around it.

  • "Make a 40-card home-play deck, anything I own goes" → build_decks {deck_size: 40, format: "unrestricted"} (regulation marks ignored, copy limits still enforced, proportions scaled by 2/3).

  • "What should I buy to round this deck out?" → build_decks {owned_only: false, max_proxies: 5} — gap-filling cards are suggested separately with prices, never silently mixed into the list.

Kitchen-table flows (the kitchen-table prompt walks through this):

  • Photograph the cards on the table → the client transcribes lines like 2 Slowpoke PBL 29, Mega Slowbro ex 031/084, ヤドラン m5 029, Jacintheresolve_scanned verifies every printing, flags what needs a retake, and emits clean Live-format lines.

  • collection_add the clean lines, build_decks {deck_size: 40} for a quick game, then session_save so next week's session can session_load the same pool.

  • "What does this card do?" (photo or name, JP or EN) → the table-judge prompt: resolve_scanned/get_card for ground truth, then a plain-language explanation with a play example.

Design notes

  • Standard legality is computed from regulation marks, not the API's legalities.standard field. The live pokemontcg.io data lags rotation in both directions (rotated reg-G cards still say "Legal"; the newest reg-J sets say "Not Legal"). The server derives the currently legal marks from the date (three newest marks after the ~April rotation; anchor G = 2023) and treats basic energy as always legal. Override with STANDARD_REGULATION_MARKS=H,I,J if the schedule ever changes.

  • Set-code mapping: TCG Live codes (PBL, POR, TWM, …) are resolved via the ptcgoCode field of /sets, fetched once and cached 24h. Deck resolution queries use set.id (the embedded ptcgoCode on card documents is missing for several sets). Unknown codes fall back to name search and say so in the output.

  • Deck builder is deterministic code, not LLM guesswork. Collection Pokémon are grouped into evolution lines via evolvesFrom, scored as attacker cores (damage, energy efficiency, HP, prize liability, abilities), and the deck is assembled to hard proportions: 8+ starter basics per 60 cards (mulligan threshold), 6–10 draw supporters, 2–4 switch effects, 12–15 energy matched to the cores' attack costs — scaled by 2/3 for 40-card decks. Every built deck passes the same rule checks as check_deck before it is returned.

  • Counter-score: for deck_count=2, five weighted 0–10 components (weakness exploitation ×3, status vs no-cure ×2, energy denial vs expensive attacks ×2, snipe vs bench reliance ×2, tempo mismatch ×1) are computed from text patterns over the decks' own cards; the weighted average <3 is a balanced pair, 3–6 playable, >6 rebuild recommended. The builder retries up to 5 times, banning the worst offenders, and keeps the best pair seen.

  • Scanned-card resolution never trusts what it can't verify. EN set code

    • number is authoritative (a disagreeing scanned name gets a warning); mapped JP sets (m5PBL, table in jpsets.ts) are matched by name because JP collector numbers don't line up with EN numbering; 031/084 totals infer candidate sets from /sets printed totals; unmapped JP codes and untranslatable JP names are reported explicitly instead of guessed. Lookups are batched (one query per set code / JP code / printed total).

  • Sessions are dumb JSON files in SESSIONS_DIR (default ./sessions), one per session, written through a small Storage interface so another backend could replace the filesystem without touching tool logic. Name collisions append -2 rather than overwriting.

  • Caching: in-memory LRU with TTL — cards/sets 24h, meta 1h. Identical concurrent requests are deduplicated.

  • Politeness: identifying User-Agent, 10s timeouts, a single retry with jitter on 429/5xx/timeout, bounded page fetches (never loops).

Smoke test

End-to-end acceptance scenarios through a real MCP client (needs network):

npm run build && npm run smoke            # all scenarios
node scripts/smoke.mjs deck meta          # a subset

License

MIT

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