combat_effects
Get Castle Clash combat effect types and status mechanics. No argument returns counts across all 59 buffer types; specify a buffer_type for its mechanic, state bit, and hard CC/immunity mapping.
Instructions
The effect-engine taxonomy recovered from the binary (docs/GAME_MATH.md sec 9). With no argument: counts by handler category across the 59 in-use BufferTypes. With a buffer_type: that type's mechanic + state bit. Status bits map to crowd control (type 39 = hard CC / halt; type 3 = immunity/cleanse).
Tool call template
This tool declares no required parameters. Add optional parameters from the input schema as needed.
{
"id": 1,
"jsonrpc": "2.0",
"method": "tools/call",
"params": {
"arguments": {},
"name": "combat_effects"
}
}Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| buffer_type | No |