castle-clash-mcp
Related Servers
Alternatives to castle-clash-mcp
No user-submitted related servers found.
Related Servers
- AlicenseAqualityBmaintenanceEnables AI coding agents to import xlsx config tables, audit growth curves, run battle and gacha simulations, and reverse-engineer game spreadsheet formulas through 17 read-only tools backed by deterministic, zero-dependency pure-function engines.620MIT
- FlicenseNot gradedqualityBmaintenanceEnables live battle statistics queries and precise damage calculations for Pokemon Champions, supporting Japanese and English names, multiple formats, and environmental factors.-
- AlicenseBqualityAmaintenanceEnables deriving and auditing D&D Beyond character sheets with full provenance, including combat stats, stance, and QA checks, surfacing unhandled data instead of guessing.1163 PyPIMIT
- FlicenseNot gradedqualityDmaintenanceEnables querying Mobile Legends: Bang Bang hero data including win rates, counters, synergies, and builds via natural language.-
- AlicenseAqualityDmaintenanceProvides accurate Pokemon data and Gen 9 damage calculation tools including stats, moves, type effectiveness, damage calculations, and accuracy checks for Pokemon battles.8MIT
- FlicenseAqualityDmaintenanceProvides accurate competitive Pokémon information for Pokémon Champions, including damage calculation, type effectiveness, Pokémon data, and regulation legality checks.101-
TDQS
Scored across 47 tools
There are several overlapping clusters: get_hero/hero_complete/hero_sheet/hero_dossier all claim to return the full hero record, and the get_insignia/get_crest/get_rune/get_enchantment/get_equipment group is hard to differentiate at a glance. Descriptions carry nuances, but with 47 tools an agent is likely to pick the wrong one.
Most tools use snake_case verb_noun forms (list_heroes, get_hero, search_game_data), but many are noun-phrase or bare names (hero_stats_calc, tier_list, related, gacha_odds), and similar operations get inconsistent names (get_game_table vs system_lookup vs get_system). The naming is readable but does not reliably signal each tool's role.
47 tools is well beyond the practical upper bound and is padded with near-duplicates that could be merged into parameterized endpoints (hero record, item lookup, search). A broad game-data domain can justify many tools, but this count creates maintenance and selection overhead.
The surface is unusually complete: heroes, skills, items, gacha, game tables, build recommendation/validation, and combat math are all covered, with search/refresh paths to avoid dead ends. Minor workarounds remain (no direct list_skills/list_items, and simulate_fight omits skills/energy), but agents can still accomplish the core workflows.