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mmadersbacher

castle-clash-mcp

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    TDQS

    C2.9/5.0

    Scored across 47 tools

    Disambiguation2/5

    There are several overlapping clusters: get_hero/hero_complete/hero_sheet/hero_dossier all claim to return the full hero record, and the get_insignia/get_crest/get_rune/get_enchantment/get_equipment group is hard to differentiate at a glance. Descriptions carry nuances, but with 47 tools an agent is likely to pick the wrong one.

    Naming Consistency3/5

    Most tools use snake_case verb_noun forms (list_heroes, get_hero, search_game_data), but many are noun-phrase or bare names (hero_stats_calc, tier_list, related, gacha_odds), and similar operations get inconsistent names (get_game_table vs system_lookup vs get_system). The naming is readable but does not reliably signal each tool's role.

    Tool Count2/5

    47 tools is well beyond the practical upper bound and is padded with near-duplicates that could be merged into parameterized endpoints (hero record, item lookup, search). A broad game-data domain can justify many tools, but this count creates maintenance and selection overhead.

    Completeness4/5

    The surface is unusually complete: heroes, skills, items, gacha, game tables, build recommendation/validation, and combat math are all covered, with search/refresh paths to avoid dead ends. Minor workarounds remain (no direct list_skills/list_items, and simulate_fight omits skills/energy), but agents can still accomplish the core workflows.

    Maintenance

    ActivityMaintained
    ResponsivenessNo issues