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press_up

Holds the UP button on a GameBoy emulator for a specified duration using the MCP GameBoy Server, enabling precise control for in-game actions or navigation.

Instructions

Press the UP button on the GameBoy

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault
duration_framesNoNumber of frames to hold the button

Implementation Reference

  • The inline handler function for the press_up tool (dynamically generated when button='UP'). It presses the UP button for the specified duration_frames and returns the current screen as ImageContent.
    async ({ duration_frames }): Promise<CallToolResult> => {
      // Press the button using the service (advances one frame)
      emulatorService.pressButton(button, duration_frames);
    
      // Return the current screen using the service
      const screen = emulatorService.getScreen();
      return { content: [screen] };
    }
  • Input schema for the press_up tool: duration_frames as positive integer (default 1 or 25).
      duration_frames: z.number().int().positive().optional().default(1).describe('Number of frames to hold the button').default(25)
    },
  • src/tools.ts:21-37 (registration)
    Dynamic registration of press_up tool via loop over GameBoyButton values (includes 'UP'), using server.tool() with name `press_${button.toLowerCase()}`
    Object.values(GameBoyButton).forEach(button => {
      server.tool(
        `press_${button.toLowerCase()}`,
        `Press the ${button} button on the GameBoy`,
        {
          duration_frames: z.number().int().positive().optional().default(1).describe('Number of frames to hold the button').default(25)
        },
        async ({ duration_frames }): Promise<CallToolResult> => {
          // Press the button using the service (advances one frame)
          emulatorService.pressButton(button, duration_frames);
    
          // Return the current screen using the service
          const screen = emulatorService.getScreen();
          return { content: [screen] };
        }
      );
    });
  • GameBoyButton enum providing the 'UP' value used to generate the 'press_up' tool name.
    export enum GameBoyButton {
      UP = 'UP',
      DOWN = 'DOWN',
      LEFT = 'LEFT',
      RIGHT = 'RIGHT',
      A = 'A',
      B = 'B',
      START = 'START',
      SELECT = 'SELECT'
    }
  • Supporting pressButton method in EmulatorService called by the tool handler to perform the actual button press.
    pressButton(button: GameBoyButton, durationFrames: number): ImageContent {
      log.debug(`Pressing button: ${button}`);
      if (!this.isRomLoaded()) {
        log.warn('Attempted to press button with no ROM loaded');
        throw new Error('No ROM loaded');
      }
      this.emulator.pressButton(button, durationFrames); // This advances one frame
      return this.getScreen();
    }
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