deconstruct
Mine your force's buildings back into inventory by specifying a map coordinate or area radius (max 10 tiles, 50 buildings).
Instructions
Mine your force's own buildings back into your inventory (vanilla mining time): the nearest one at x,y, or all within area_radius (max 10 tiles, 50 buildings).
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| x | Yes | map coordinate in tiles (x grows east, y grows south) | |
| y | Yes | map coordinate in tiles (x grows east, y grows south) | |
| wait_s | No | seconds to wait for the job to finish before returning its id (default 30; 0 = return at once) | |
| replace | No | cancel your running and queued jobs first instead of queueing behind them | |
| area_radius | No |
Output Schema
| Name | Required | Description | Default |
|---|---|---|---|
| result | Yes |