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    • A
      license
      Not graded
      quality
      B
      maintenance
      Enables AI agents to run a fully local 3D asset production pipeline: submit a reference image and a plain-language brief, generate a textured GLB, render multi-view images, inspect results against the renders, and export Blender-checkable scenes through self-describing figure_* tools. Every run also writes a provenance ledger recording inputs, commands, backend versions and output hashes so any artifact can be reproduced or audited.
      1
      AGPL 3.0
    • A
      license
      Not graded
      quality
      A
      maintenance
      Enables agents to turn a single image into a textured 3D mesh (GLB, OBJ with vertex colours, plus a turntable PNG) entirely on local hardware. Exposes capability reporting, dry-run planning, job queuing, and status/result retrieval so quality presets, hardware tiers, and consented model downloads can be driven through natural language.
      Apache 2.0
    • A
      license
      Not graded
      quality
      C
      maintenance
      Enables agents and Blender users to generate game-ready art through a set of Blender tools covering concept image generation, image-to-3D mesh creation, mesh cleanup, PBR material assignment, greybox level layout, camera pathing and still or sequence rendering. Every action runs headless Blender, returns machine-readable JSON with pass/fail self-checks such as triangle budget, scale, pivot and clearance, so agents can verify and fix each step unattended.
      MIT
    • A
      license
      Not graded
      quality
      C
      maintenance
      Enables AI coding agents to turn natural-language descriptions and dimensional sketches into validated, watertight 3D-printable STL files by compiling build123d scripts, inspecting meshes, and rendering deterministic multiview previews.
      MIT