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mc_chat

Sends a chat message as the player in Minecraft, enabling AI assistants to communicate in-game through the craftpilot-mcp server.

Instructions

Send a chat message as the player.

Tool call template

Replace each placeholder with a value matching the input schema. Only required parameters are included; add optional parameters as needed.

{
  "id": 1,
  "jsonrpc": "2.0",
  "method": "tools/call",
  "params": {
    "arguments": {
      "message": "<message>"
    },
    "name": "mc_chat"
  }
}

Input Schema

NameRequiredDescriptionDefault
messageYesChat message

Schema Changelog

Changes observed during successful MCP inspections.

  1. First observedv1.0.0

TDQS

C2.9/5.0
Behavior2/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

With no annotations, the description carries the entire behavioral burden and discloses almost nothing: not whether the message is public on the server, whether '/'-prefixed text triggers a command, message length limits, rate limiting, or failure behavior if the player is disconnected. The only behavioral detail is the 'as the player' identity claim.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness4/5

Is the description appropriately sized, front-loaded, and free of redundancy?

A single front-loaded sentence with no filler, which is well structured. It is terse to the point of under-specification rather than bloated, so it loses a point for what it omits rather than for verbosity.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness3/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

For a one-parameter tool with a fully documented schema and no output schema, the essentials are present. What is missing is the chat-versus-command boundary and any indication of what happens after sending, which matters given the mc_command sibling.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters3/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

Schema description coverage is 100% with a single required string parameter, so the baseline is 3. The description adds nothing about the message payload — no length cap, formatting, or escaping rules — that would help an agent construct a valid value.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose4/5

Does the description clearly state what the tool does and how it differs from similar tools?

States a concrete verb and resource ('Send a chat message') plus a scope qualifier ('as the player'), which tells an agent this speaks in the player's voice rather than a console. It stops short of distinguishing chat from the sibling mc_command, so the reader must infer that slash commands belong elsewhere.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines2/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

No when-to-use or when-not-to-use guidance appears; the description never names mc_command or mc_chat_log as alternatives. An agent must guess whether a message beginning with '/' should go here or to mc_command.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.