blender_transform_object
Adjust a Blender object's transform fields—location, rotation, scale, dimensions, or look-at target—by specifying its UUID or name. Only supplied values are changed.
Instructions
Update only supplied transform fields. Prefer stable target_uuid; target_name is a readable fallback. Location/dimensions are meters, rotation is Euler radians, scale is unitless.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| scale | No | Exactly three finite numbers [x, y, z]. Distances are meters; rotations are radians. | |
| look_at | No | A target point in meters or an existing object name. | |
| location | No | Exactly three finite numbers [x, y, z]. Distances are meters; rotations are radians. | |
| rotation | No | Exactly three finite numbers [x, y, z]. Distances are meters; rotations are radians. | |
| dimensions | No | Exactly three finite numbers [x, y, z]. Distances are meters; rotations are radians. | |
| target_name | No | ||
| target_uuid | No |