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graphite-editor-mcp

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    • A
      license
      Not graded
      quality
      C
      maintenance
      Enables agents and Blender users to generate game-ready art through a set of Blender tools covering concept image generation, image-to-3D mesh creation, mesh cleanup, PBR material assignment, greybox level layout, camera pathing and still or sequence rendering. Every action runs headless Blender, returns machine-readable JSON with pass/fail self-checks such as triangle budget, scale, pivot and clearance, so agents can verify and fix each step unattended.
      MIT

    TDQS

    A4.4/5.0

    Scored across 4 tools

    Disambiguation5/5

    Each tool has a clearly distinct role: single rendering, batch variant rendering, node introspection, and structural validation. render and render_variants are related but the descriptions make the batch/parametric purpose unambiguous.

    Naming Consistency5/5

    All tools follow the same snake_case graphite_ prefix and a clear verb_noun pattern: render, list_nodes, validate_doc, render_variants. The naming is uniform and predictable.

    Tool Count5/5

    Four tools fit the narrow rendering/validation scope well and each tool earns its place. The count is within the ideal 3-15 range and does not feel padded or insufficient.

    Completeness4/5

    The surface covers the main workflows: render, render variants, validate, and inspect known nodes. Minor gaps exist, such as no template-listing tool or document editing capability, but the stated domain appears rendering-focused.

    Maintenance

    ActivitySlowing
    ResponsivenessNo issues