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Glama
kritikatripathi03

toy-mcp-server

Server Configuration

Describes the environment variables required to run the server.

NameRequiredDescriptionDefault

No arguments

Instructions

Guidance the server publishes about itself, which clients place ahead of the tool catalog so the model reads it before choosing anything.

This server publishes no instructions, or was last inspected before Glama recorded them.

Capabilities

Features and capabilities supported by this server

Protocol revision2025-11-25

CapabilityDetails
tools
{
  "listChanged": true
}
resources
{
  "listChanged": true
}

Tools

Functions exposed to the LLM to take actions

NameDescription
roll_diceB

Roll one or more dice with a given number of sides

flip_coinB

Flip a coin one or more times

Prompts

Interactive templates invoked by user choice

NameDescription

No prompts

Resources

Contextual data attached and managed by the client

NameDescription
server-infoBasic metadata about this toy MCP server

TDQS

A3.6/5.0

Scored across 2 tools

Disambiguation5/5

The two tools, roll_dice and flip_coin, are completely distinct in their purpose and behavior. There is no overlap or ambiguity, making it trivial for an agent to select the correct tool.

Naming Consistency5/5

Both tool names follow the same verb_noun pattern (roll_dice, flip_coin), using snake_case and clear action-object structure. This is perfectly consistent and predictable.

Tool Count4/5

With only 2 tools, the server is minimal, but given its explicit 'toy' purpose and narrow domain (random chance events), this count is appropriate and focused. It is slightly thin by general standards but well-scoped for a toy.

Completeness4/5

The tool surface covers the two most common random generators (dice and coin flips). While a generic random number generator or card draw might be expected in a broader utilities server, for a toy server focused on simple chance, these tools are sufficient and leave no obvious dead ends.

Maintenance

ActivityMaintained
ResponsivenessNo issues