create_limb_ik
Set up limb IK in Blender by creating a world-space target and applying an IK constraint to the specified end bone.
Instructions
Create or reuse a world-space paw target and an IK constraint on a verified limb end bone.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| end_bone | Yes | ||
| target_name | No | ||
| chain_length | No | ||
| armature_name | Yes |
Output Schema
| Name | Required | Description | Default |
|---|---|---|---|
No arguments | |||