blender-animation-mcp
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TDQS
Scored across 24 tools
Tools are mostly distinct, covering scene inspection, rig analysis, keyframing, timeline, rendering, and validation. The only minor overlap is between key_pose_bone (for generated rig bones) and insert_keyframe (generic property keying), but descriptions clarify the intended use.
All tool names follow a consistent verb-first snake_case pattern (e.g., inspect_scene, create_limb_ik, set_timeline). No mixing of camelCase or inconsistent verb styles. Naming is uniform and predictable.
24 tools is on the heavier side but appropriate for the breadth of animation-related tasks (import, rig inspection, keyframing, timeline, rendering, video reference). Each tool has a clear purpose, and the count does not feel excessive given the complexity of Blender animation.
The tool set covers the full animation pipeline: asset import, scene and rig inspection, limb discovery, IK setup, keyframing, timeline control, validation, rendering, and video reference. Minor gaps exist like direct NLA strip editing or advanced animation modifiers, but the core workflow is well supported.