motion blender rig humanoid
motion_blender_rig_humanoidCreate a 16-bone humanoid armature on an unparented mesh, using bounding-box guides and optional landmarks for joint placement, then auto-weight with four influences and save to a new .blend file.
Instructions
Create a new 16-bone humanoid armature on an unparented, unrigged mesh. Bounding-box guides assume Z-up T-pose, centered depth. Optional world-space landmarks refine joint placement. Automatic weights are trimmed to four influences and audited. Saves a new .blend; inspect skinning visually.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| bind | No | ||
| mesh | Yes | ||
| name | No | MotionRig | |
| blendFile | Yes | Absolute path to an existing saved .blend file. The original is never overwritten. | |
| landmarks | No | World-space root, hips, chest, neck, head, and Left/Right Shoulder, Elbow, Wrist, HandTip, Hip, Knee, Ankle, Toe (e.g. LeftElbow). |
Output Schema
| Name | Required | Description | Default |
|---|---|---|---|
| result | No |