vic3-mcp
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TDQS
Scored across 19 tools
Tools are mostly separated by distinct game systems (economy, politics, pops, diplomacy, military, technology, buildings, states), so an agent can usually pick the right one. Some overlap exists among overview, country, rankings, and list_countries, but descriptions make their scopes reasonably clear.
All names are readable lowercase with underscores, but the pattern is mixed: many are bare noun section names like economy, politics, and pops, while others use verb_noun forms like load_save, compare_countries, and search_save. The naming is intuitive enough to navigate, but it does not follow a single predictable convention.
At 19 tools, the server is on the heavier side and includes many near-parallel section getters. Each tool maps to a legitimate Victoria 3 subsystem, but the set feels borderline and could be consolidated without losing much capability.
The tools cover the main Victoria 3 save-analysis surface: countries, economy, politics, pops, diplomacy, military, technology, buildings, states, rankings, and raw save searching. Missing conveniences like a market/trade or goods-price view are noticeable, but search_save can partially work around them.