Provides a comprehensive integration between LLMs and the Godot Engine, enabling AI assistants to intelligently manipulate project files, scripts, and the live editor. It supports advanced workflows including version-aware documentation querying, automated E2E game testing, and real-time visual context capture.
Enables AI assistants to automate Godot 4 projects via headless tooling, live editor control, and runtime remote control, including scene building, testing, and observation.
Enables AI agents to inspect Unity UI Toolkit screens, examine element structure and styles, and capture screenshots without entering Play Mode or building a Player.
Enables LLM agents to capture screenshots and visualize runtime behavior within the Godot game engine for game development benchmarking. It utilizes AppleScript to provide display capture functionality for agents running on macOS.
Bridges AI assistants with the Godot 4 editor, exposing tools to inspect scenes, create nodes, modify properties, capture screenshots, debug scripts, and manage project files via the Model Context Protocol.
Godot MCP connects AI assistants directly to the Godot editor, exposing 300+ tools for scene construction, node manipulation, runtime inspection, input recording, physics setup, animation authoring, and more.