Retarget selected donor clips onto a prepared target
asset_retarget_animationsFetch the selected pinned release donors, retarget their clips onto a prepared target skeleton with a world-space rest correction, preserve the target's mesh/materials/UVs and (by default) its existing clips, and publish a game minimal…
Instructions
Fetch the selected pinned release donors, retarget their clips onto a prepared target skeleton with a world-space rest correction, preserve the target's mesh/materials/UVs and (by default) its existing clips, and publish a game minimal GLB. Root motion requires the matching _RM donor.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| clips | Yes | ||
| output | Yes | Output .glb path under projectRoot. | |
| target | Yes | Absolute path to the prepared target GLB (e.g. the AETHER sample). | |
| mapping | No | ||
| priorDigest | No | ||
| projectRoot | Yes | Project root that must contain the output. | |
| keepExistingClips | No |
Output Schema
| Name | Required | Description | Default |
|---|---|---|---|
| bytes | Yes | ||
| clips | Yes | ||
| output | Yes | ||
| sha256 | Yes | ||
| status | Yes | ||
| mapping | Yes | ||
| replaced | Yes | ||
| alreadyExisted | Yes | ||
| animationBytes | Yes | ||
| animationCount | Yes | ||
| meshTextureBytes | Yes | ||
| keepExistingClips | Yes |