Download one animation from a bundled GLB
asset_download_bundle_animationExport a specific animation from a 3D bundle as a standalone GLB file, reusing cached source data and removing unrelated assets.
Instructions
Export one named animation as a small standalone GLB after range-fetching only the aggregate source entry. Unrelated clips, meshes, materials, and textures are removed; cached source entries are reused.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| packId | Yes | ||
| uploadId | Yes | ||
| entryPath | No | ||
| acceptLicense | Yes | ||
| animationName | Yes |
Output Schema
| Name | Required | Description | Default |
|---|---|---|---|
| path | Yes | ||
| packId | Yes | ||
| sha256 | Yes | ||
| license | Yes | ||
| uploadId | Yes | ||
| entryPath | Yes | ||
| sizeBytes | Yes | ||
| animationName | Yes | ||
| alreadyExisted | Yes | ||
| aggregateEntryBytes | Yes | ||
| attributionRequired | Yes | ||
| rangeBytesTransferred | Yes | ||
| aggregateAlreadyCached | Yes |