prepare_unreal_handoff
Prepare an animation-only Unreal import after a verified FBX export by validating the target project and matching rig hierarchy before asset creation.
Instructions
Prepare animation-only Unreal import after Blender reports a verified FBX export.
The editor checks the exact project and matching rig hierarchy before creating an asset. Import the rigged character mesh first, then use execute_unreal_handoff.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| job_id | Yes | ||
| target | Yes | ||
| attempt | No | ||
| source_kind | No | skeleton | |
| sample_index | No |
Output Schema
| Name | Required | Description | Default |
|---|---|---|---|
No arguments | |||