prepare_character_handoff
Prepares a configured character for Blender by rigging, skinning, and retargeting motion from the inspected source checksum, saving the mesh, FBX, .blend, and verification report for Blender MCP.
Instructions
Prepare Blender rigging, skinning and motion retargeting for the configured character.
Uses the inspected source's exact checksum. Saves a separate rigged mesh, animation FBX, .blend, and verification report. Execute the returned script through Blender MCP.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| job_id | Yes | ||
| attempt | No | ||
| sample_index | No |
Output Schema
| Name | Required | Description | Default |
|---|---|---|---|
No arguments | |||