get_unreal_target
Retrieves the locally saved Unreal project, skeleton, mesh, and destination used by the studio so MCP clients can target the same assets for export or handoff.
Instructions
Read the same locally saved Unreal project, skeleton, mesh and destination used by the studio.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
No arguments | |||
Output Schema
| Name | Required | Description | Default |
|---|---|---|---|
No arguments | |||