set_plan
Define a model's 2D blockout plan to guide 3D sculpting, creating the model if needed and returning ruler-checked proportions.
Instructions
Set (or replace) a model's plan: the 2D blockout you model against. Creates the model if it doesn't exist. Returns the plan drawn with rulers, so you can check proportions before modelling anything. plan = {"views": {"front"|"side"|"top": {"shapes": {name: shape}}}, "landmarks": {name: {"z", "joint"?}}, "sections": {name: {"z", "near": [x, y], "width", "depth"}}} shape = {"ellipse": [cu, cv, ru, rv], "rot"?} | {"capsule": [u0, v0, u1, v1], "r": r | [r0, r1]} | {"poly": [[u, v], ...], "smooth"?: true}, plus "op": "subtract" to cut out. u, v are the view's world axes (front X,Z; side Y,Z with the creature facing -Y; top X,Y); ".L" shapes mirror in front/top. kit_reference has the details.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| name | Yes | ||
| note | No | ||
| plan | Yes |