look
Render a multi-view clay contact sheet of the 3D model to inspect form, scale, and stroke placement. Choose shading modes to reveal surface details and close-ups for fine features.
Instructions
Build the mesh and return a clay contact sheet. views: any of front, side, top, three_quarter (default set), back, left, three_quarter_back, below. All panels share one scale; front/side/top get rulers in world units (grid=True adds grid lines). focus=[x,y,z] + zoom>1 for close-ups (e.g. the face). resolution = voxels across the longest axis (160 is quick; 256-320 for detail). In a close-up, resolution counts across the region around the focus instead, so small features (lids, lips, fingers) get proportionally finer voxels; parts outside that region are left out. strokes=True draws every stroke's path on the views (orange clay, blue crease, green flatten, named at their start; hidden parts left out): check placement before judging form. shading: "clay" (soft studio matcap), "raking" (one low light from the left: shows shallow forms, planes and dents the clay hides), "curvature" (warm = convex, cool = concave, grey = flat, stronger = tighter: an evenly tinted area is blobby; crisp forms show as bright lines).
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| grid | No | ||
| name | Yes | ||
| size | No | ||
| zoom | No | ||
| focus | No | ||
| views | No | ||
| matcap | No | clay_studio.exr | |
| shading | No | clay | |
| strokes | No | ||
| resolution | No |