edit_model
Apply atomic batch edits to 3D creature models: set, delete, rename, move, or scale joints, bones, blobs, kits, strokes, and global values. Right-side elements update automatically.
Instructions
Apply a batch of edits atomically. Ops: {"op":"set","kind":"joints|bones|blobs|kits|strokes","name":n,"value":{...}} merge fields, creates if new; a null field removes it {"op":"delete","kind":...,"name":n} {"op":"rename","kind":...,"name":n,"to":m} joint/bone renames update references {"op":"move","joints":[names],"delta":[dx,dy,dz]} shift a group of joints (e.g. a whole leg) {"op":"scale_r","joints":[names],"factor":f} thicken/thin at those joints {"op":"global","value":{"blend":0.04}} Edit only ".L" and centre elements; ".R" follows automatically.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| ops | Yes | ||
| name | Yes | ||
| note | No |