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Glama

Server Configuration

Describes the environment variables required to run the server.

NameRequiredDescriptionDefault

No arguments

Instructions

Guidance the server publishes about itself, which clients place ahead of the tool catalog so the model reads it before choosing anything.

This server publishes no instructions, or was last inspected before Glama recorded them.

Capabilities

Features and capabilities supported by this server

Protocol revision2025-11-25

CapabilityDetails
tools
{
  "listChanged": false
}
prompts
{
  "listChanged": false
}
resources
{
  "listChanged": false
}

Tools

Functions exposed to the LLM to take actions

NameDescription
physpace_inspect_object_safety_envelopeA

Query the calibrated SI continuum constitutive parameters (Young's modulus E, Poisson's ratio nu, yield stress sigma_y, static/dynamic friction mu_s/mu_d) and the Golden Grasp Safety Corridor [P_slip_min_kpa, P_crush_max_kpa] for a 3D object before executing a robotic grasp.

physpace_simulate_grasp_trajectoryA

Run a 200Hz RT-Patch-IPC zero-penetration continuum contact simulation to verify whether an AI Agent's proposed grasp policy or target indentation/pressure will safely lift the object (GOLDEN_SAFE_WINDOW), drop it (SLIP_DROP_RISK), or crush it (CRUSH_DAMAGE). Returns 16x16 commercial tactile sensor readouts and actionable self-correction hints.

physpace_compile_universal_assetC

Compile a 3D object or semantic material description into a calibrated Shell-Core Physical Primitive with exact barycentric tributary contact areas A_k and Frame-0 gravity equilibrium, and export it directly to a universal industry format: MuJoCo MJCF (.xml), NVIDIA OpenUSD (.usda), ROS2 URDF (.urdf), or Blender glTF (.gltf).

physpace_step_realtime_safety_shieldA

Execute one 5ms (200Hz) real-time closed-loop step on the robot safety shield. Filters a raw VLA gripper closing action (mm) against the object's Golden Safety Corridor and returns the safe actuator command + hardware-aligned tactile array.

physpace_generate_equilibrium_sceneB

Batch-synthesize a multi-object 3D tabletop manipulation workspace with guaranteed Frame-0 static gravity equilibrium (|Mg - F_IPC| < 1e-5 N) and zero initial penetration (d_0 > 0) for autonomous RL/VLA curriculum generation.

Prompts

Interactive templates invoked by user choice

NameDescription

No prompts

Resources

Contextual data attached and managed by the client

NameDescription

No resources

TDQS

A3.5/5.0

Scored across 5 tools

Disambiguation4/5

Each tool has a distinct primary action: inspect queries parameters, simulate runs a full trajectory check, compile exports assets, generate synthesizes scenes, and step performs a real-time shield update. The main potential confusion is between simulate_grasp_trajectory and step_realtime_safety_shield, since both verify grasp safety, but their descriptions clearly separate offline simulation from single-step real-time filtering.

Naming Consistency5/5

All tools share the physpace_ prefix followed by a consistent verb_noun pattern: inspect_object, simulate_trajectory, compile_asset, generate_scene, step_shield. No deviations in casing or verb style, making the naming highly predictable.

Tool Count4/5

Five tools is within the well-scoped 3-15 range, and each tool is clearly substantive, not filler. The count is slightly lean for a full physics/grasp pipeline, but every tool earns its place without redundancy.

Completeness4/5

The toolset covers a coherent pipeline: inspect parameters, simulate grasps, compile assets to multiple formats, generate scenes, and run real-time safety filtering. Minor gaps exist, such as no explicit catalog/list or update mechanism for registered objects, but agents can work around this.

Maintenance

ActivityMaintained
ResponsivenessOutdated data