PhySpace-Forge
Server Configuration
Describes the environment variables required to run the server.
| Name | Required | Description | Default |
|---|---|---|---|
No arguments | |||
Instructions
Guidance the server publishes about itself, which clients place ahead of the tool catalog so the model reads it before choosing anything.
This server publishes no instructions, or was last inspected before Glama recorded them.
Capabilities
Features and capabilities supported by this server
Protocol revision2025-11-25
| Capability | Details |
|---|---|
| tools | {
"listChanged": false
} |
| prompts | {
"listChanged": false
} |
| resources | {
"listChanged": false
} |
Tools
Functions exposed to the LLM to take actions
| Name | Description |
|---|---|
| physpace_inspect_object_safety_envelopeA | Query the calibrated SI continuum constitutive parameters (Young's modulus E, Poisson's ratio nu, yield stress sigma_y, static/dynamic friction mu_s/mu_d) and the Golden Grasp Safety Corridor [P_slip_min_kpa, P_crush_max_kpa] for a 3D object before executing a robotic grasp. |
| physpace_simulate_grasp_trajectoryA | Run a 200Hz RT-Patch-IPC zero-penetration continuum contact simulation to verify whether an AI Agent's proposed grasp policy or target indentation/pressure will safely lift the object (GOLDEN_SAFE_WINDOW), drop it (SLIP_DROP_RISK), or crush it (CRUSH_DAMAGE). Returns 16x16 commercial tactile sensor readouts and actionable self-correction hints. |
| physpace_compile_universal_assetC | Compile a 3D object or semantic material description into a calibrated Shell-Core Physical Primitive with exact barycentric tributary contact areas A_k and Frame-0 gravity equilibrium, and export it directly to a universal industry format: MuJoCo MJCF (.xml), NVIDIA OpenUSD (.usda), ROS2 URDF (.urdf), or Blender glTF (.gltf). |
| physpace_step_realtime_safety_shieldA | Execute one 5ms (200Hz) real-time closed-loop step on the robot safety shield. Filters a raw VLA gripper closing action (mm) against the object's Golden Safety Corridor and returns the safe actuator command + hardware-aligned tactile array. |
| physpace_generate_equilibrium_sceneB | Batch-synthesize a multi-object 3D tabletop manipulation workspace with guaranteed Frame-0 static gravity equilibrium (|Mg - F_IPC| < 1e-5 N) and zero initial penetration (d_0 > 0) for autonomous RL/VLA curriculum generation. |
Prompts
Interactive templates invoked by user choice
| Name | Description |
|---|---|
No prompts | |
Resources
Contextual data attached and managed by the client
| Name | Description |
|---|---|
No resources | |
TDQS
Scored across 5 tools
Each tool has a distinct primary action: inspect queries parameters, simulate runs a full trajectory check, compile exports assets, generate synthesizes scenes, and step performs a real-time shield update. The main potential confusion is between simulate_grasp_trajectory and step_realtime_safety_shield, since both verify grasp safety, but their descriptions clearly separate offline simulation from single-step real-time filtering.
All tools share the physpace_ prefix followed by a consistent verb_noun pattern: inspect_object, simulate_trajectory, compile_asset, generate_scene, step_shield. No deviations in casing or verb style, making the naming highly predictable.
Five tools is within the well-scoped 3-15 range, and each tool is clearly substantive, not filler. The count is slightly lean for a full physics/grasp pipeline, but every tool earns its place without redundancy.
The toolset covers a coherent pipeline: inspect parameters, simulate grasps, compile assets to multiple formats, generate scenes, and run real-time safety filtering. Minor gaps exist, such as no explicit catalog/list or update mechanism for registered objects, but agents can work around this.