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Features

  • 🎨 26 Blender Tools: Complete control over Blender from Claude Desktop

  • 🎭 Object Management: Create, modify, transform objects

  • 🎬 Scene Control: Manage scenes, cameras, lighting

  • πŸ“¦ Asset Integration: Import from Poly Haven, Sketchfab, and more

  • πŸ–ΌοΈ Viewport Control: Take screenshots, render scenes

  • πŸ”§ Material & Texture Management: Full material editing capabilities

  • πŸ“ Python Scripting: Execute custom Blender scripts

Installation

Option 1: Global Installation (Production Use)

npm install -g claudekit-blender-mcp

Option 2: Local Development

# Clone the repository
git clone https://github.com/yourusername/claudekit-blender-mcp.git
cd claudekit-blender-mcp

# Install dependencies
npm install

# Build the project
npm run build

Configuration

Step 1: Install Blender Addon

  1. Open Blender

  2. Go to Edit β†’ Preferences β†’ Add-ons

  3. Click Install... button

  4. Navigate to and select: blender-addon/addon.py

  5. Enable the addon by checking the box next to "Blender MCP Server"

The addon will automatically start the WebSocket server when Blender launches.

Step 2: Configure Claude Desktop

The configuration file location varies by OS:

  • macOS: ~/Library/Application Support/Claude/claude_desktop_config.json

  • Windows: %APPDATA%\Claude\claude_desktop_config.json

  • Linux: ~/.config/Claude/claude_desktop_config.json

Configuration for Global Installation

{
  "mcpServers": {
    "blender": {
      "command": "npx",
      "args": ["-y", "claudekit-blender-mcp"]
    }
  }
}

Configuration for Local Development

If using Node Version Manager (fnm, nvm, asdf):

{
  "mcpServers": {
    "blender": {
      "command": "/absolute/path/to/node",
      "args": ["/absolute/path/to/claudekit-blender-mcp/dist/index.js"]
    }
  }
}

Find your Node.js path:

# For fnm users
which node  # Then use realpath or readlink to get actual path

# For nvm users
nvm which current

# Example paths:
# fnm: /Users/username/.local/share/fnm/node-versions/v20.19.5/installation/bin/node
# nvm: /Users/username/.nvm/versions/node/v20.19.5/bin/node

If Node.js is in system PATH:

{
  "mcpServers": {
    "blender": {
      "command": "node",
      "args": ["/absolute/path/to/claudekit-blender-mcp/dist/index.js"]
    }
  }
}

Step 3: Restart Claude Desktop

Important: You must completely restart Claude Desktop (not just reload):

# macOS
killall "Claude" && sleep 2 && open -a "Claude"

# Windows
# Close Claude Desktop completely from system tray, then reopen

# Linux
killall claude && claude

Verification

Test the Connection

Open Claude Desktop and try these commands:

What MCP tools do you have available?
List all Blender tools
Create a cube in Blender

Expected Output

You should see 26 tools available:

Core Blender Tools (10):

  • blender_execute_python: Execute Python code in Blender

  • blender_create_object: Create objects (cube, sphere, etc.)

  • blender_list_objects: List all objects in scene

  • blender_modify_object: Modify object properties

  • blender_delete_object: Delete objects

  • blender_get_scene_info: Get scene information

  • blender_render_scene: Render the current scene

  • blender_save_file: Save .blend file

  • blender_take_screenshot: Capture viewport

  • blender_import_file: Import 3D files

Asset Integration Tools (16):

  • polyhaven_search_assets: Search Poly Haven library

  • polyhaven_get_asset_info: Get asset details

  • polyhaven_download_asset: Download assets

  • And more...

Troubleshooting

Error: spawn node ENOENT

Problem: Claude Desktop cannot find the node command.

Solution: Use absolute path to Node.js in your config.

# Find your Node.js path
which node
realpath $(which node)  # Get the actual path if using fnm/nvm

# Update config with absolute path
# Example:
{
  "mcpServers": {
    "blender": {
      "command": "/Users/username/.local/share/fnm/node-versions/v20.19.5/installation/bin/node",
      "args": ["/path/to/project/dist/index.js"]
    }
  }
}

Why this happens:

  • Claude Desktop runs with its own PATH environment

  • Node version managers (fnm, nvm, asdf) modify shell PATH

  • Claude Desktop's PATH doesn't include these custom paths

  • Solution: Use absolute path to bypass PATH lookup

MCP Server Not Connecting

1. Check Claude Desktop logs:

# macOS
tail -f ~/Library/Logs/Claude/mcp*.log

# Windows
# Check: %APPDATA%\Claude\logs\

# Linux
tail -f ~/.config/Claude/logs/mcp*.log

2. Verify Blender addon is running:

  • Open Blender β†’ Window β†’ Toggle System Console

  • Look for: "BlenderMCP server started on localhost:9876"

3. Test MCP server manually:

# For local development
cd /path/to/claudekit-blender-mcp
node dist/index.js

# Should see:
# Starting ClaudeKit Blender MCP Server...
# Registered 10 core Blender tools
# Registered 16 asset integration tools

JSON Configuration Errors

Validate your config file:

# macOS/Linux
cat ~/Library/Application\ Support/Claude/claude_desktop_config.json | python3 -m json.tool

# Should output formatted JSON without errors

Common mistakes:

  • Missing commas between entries

  • Trailing commas at end of objects/arrays

  • Incorrect quote types (use " not ')

  • Missing closing brackets

Blender Connection Timeout

Check Blender addon status:

  1. Blender β†’ Edit β†’ Preferences β†’ Add-ons

  2. Search for "MCP"

  3. Ensure checkbox is checked

  4. Check console for errors

Firewall issues:

  • Ensure localhost connections are allowed

  • Default port: 9876

  • Protocol: TCP Socket

Module Not Found Errors

For local development:

cd /path/to/claudekit-blender-mcp
npm install  # Reinstall dependencies
npm run build  # Rebuild

Check Node.js version:

node --version  # Should be >= 18.0.0

Development

Project Structure

claudekit-blender-mcp/
β”œβ”€β”€ src/
β”‚   β”œβ”€β”€ server.ts          # MCP server setup
β”‚   β”œβ”€β”€ tools/             # Tool implementations
β”‚   β”‚   β”œβ”€β”€ objects.ts     # Object manipulation
β”‚   β”‚   β”œβ”€β”€ scene.ts       # Scene management
β”‚   β”‚   β”œβ”€β”€ materials.ts   # Material system
β”‚   β”‚   β”œβ”€β”€ assets.ts      # Asset integration
β”‚   β”‚   └── ...
β”‚   └── utils/             # Utilities
β”œβ”€β”€ dist/                  # Compiled JavaScript
β”œβ”€β”€ blender-addon/
β”‚   └── addon.py          # Blender addon
└── docs/                 # Documentation

Development Workflow

# Watch mode (auto-rebuild on changes)
npm run dev

# Build once
npm run build

# Clean build
npm run clean && npm run build

# After making changes:
# 1. Rebuild: npm run build
# 2. Restart Claude Desktop
# 3. Test changes

Running Tests

# Run all tests (coming soon)
npm test

# Test specific tool
npm test -- objects

Available Tools

Core Blender Operations

  • Object Management: Create, modify, delete, transform objects

  • Scene Control: Manage scenes, cameras, lighting

  • Viewport: Take screenshots, change view angles

  • Rendering: Render images and animations

  • File I/O: Import/export various 3D formats

Asset Integration

  • Poly Haven: Search and download HDRIs, textures, models

  • Sketchfab: Browse and import models

  • External Sources: Custom asset sources

Advanced Features

  • Material Editing: Create and modify materials

  • Texture Management: Apply and manage textures

  • Python Scripting: Execute custom Blender scripts

  • Batch Operations: Process multiple objects

Requirements

  • Node.js: >= 18.0.0

  • Blender: >= 3.0 (tested with 3.6+)

  • Claude Desktop: Latest version

  • OS: macOS, Windows, or Linux

Tips for End Users

Best Practices

  1. Always start Blender before using Claude Desktop

  2. Keep Blender console open to see real-time feedback

  3. Save your work frequently - use "save the Blender file"

  4. Use descriptive names for objects to make them easy to reference

  5. Start with simple commands to verify connection

Example Workflows

Creating a scene:

1. "Create a cube in Blender"
2. "Add a sphere 5 units above the cube"
3. "Create a camera looking at the objects"
4. "Add a sun light to the scene"
5. "Take a screenshot of the viewport"

Working with materials:

1. "Create a red metallic material"
2. "Apply it to the cube"
3. "Make the sphere glass-like"

Asset integration:

1. "Search for HDRI sky on Poly Haven"
2. "Download the first result"
3. "Set it as environment texture"

Support

Getting Help

  • Documentation: Check /docs folder for detailed guides

  • Issues: Report bugs on GitHub Issues

  • Logs: Always check Claude Desktop logs first

Reporting Bugs

Include:

  1. Claude Desktop version

  2. Node.js version (node --version)

  3. Blender version

  4. OS and version

  5. Config file content (remove sensitive data)

  6. Error logs from Claude Desktop

  7. Blender console output

Contributing

Contributions are welcome! Please:

  1. Fork the repository

  2. Create a feature branch

  3. Make your changes

  4. Add tests if applicable

  5. Submit a pull request

License

MIT License - See LICENSE file for details

Acknowledgments


Made with ❀️ by ClaudeKit Team

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A
security – no known vulnerabilities
F
license - not found
A
quality - confirmed to work

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