mcc-fleet
Click on "Install Server".
Wait a few minutes for the server to deploy. Once ready, it will show a "Started" state.
In the chat, type
@followed by the MCP server name and your instructions, e.g., "@mcc-fleetspawn bot Builder and build a shelter"
That's it! The server will respond to your query, and you can continue using it as needed.
Here is a step-by-step guide with screenshots.
mcc-fleet
An MCP server that manages a fleet of Minecraft Console Client (MCC) instances and lets an MCP client (e.g. Claude) drive each bot individually.
MCC already ships an embedded MCP server, but each mcc process controls only one
account. This wrapper:
Spawns/stops multiple
mccprocesses — each with its own nick, working directory, and MCP HTTP port.Proxies the in-game tools of each MCC instance, addressed by nick.
Targets offline-mode servers (login by nick, no Microsoft auth) and MCC v26.1.
How it works
Claude -- stdio --> mcc-fleet (this wrapper) -- HTTP /mcp --> mcc (Bot1)
-- HTTP /mcp --> mcc (Bot2)
...Each bot's MCC config is rendered from mcc-template.ini into runtime/<nick>/MinecraftClient.ini.
MCC's embedded MCP endpoint only comes up after the bot joins the world, so spawn_bot
polls it until ready.
Related MCP server: claude-octopus
Tools exposed to the client
Tool | Purpose |
| Start a bot, wait until ready, return its tools |
| Status, MCP port, pid, uptime of all bots |
| Discover a bot's in-game tools |
| Invoke one of a bot's in-game tools |
| Disconnect/terminate bot(s) |
Dependencies
Dependency | Why | Version |
Runs the wrapper | 3.12+ | |
Installs Python deps and runs the server | any recent | |
Minecraft Console Client ( | The bot client each instance wraps | v26.1 |
mcc is a self-contained native binary (no separate .NET runtime needed) and must be
reachable on PATH as mcc, or pointed to via MCC_BINARY (see below).
Installation
Install
uv(skip if already installed):curl -LsSf https://astral.sh/uv/install.sh | shInstall Minecraft Console Client v26.1. Download the build for your platform from the releases page, then make it executable and put it on
PATHasmcc:chmod +x MinecraftClient sudo mv MinecraftClient /usr/local/bin/mcc(If you'd rather not move it onto
PATH, leave it where it is and setMCC_BINARYto its full path in the next step instead.)Clone this repo and install Python dependencies:
git clone https://github.com/italoseara/mcc-fleet.git cd mcc-fleet uv syncConfigure the target server (defaults:
localhost:25565):export MCC_SERVER_HOST=play.example.net export MCC_SERVER_PORT=25565 # optional: export MCC_BINARY=mcc # path to the mcc executable, if not on PATH export MCC_BASE_MCP_PORT=33334 # first MCP port to allocateSanity check — the wrapper should start without errors:
uv run mcc-wrapperIt should print a FastMCP startup banner and then sit waiting for MCP messages on stdio;
Ctrl+Cto exit. This confirmsuv syncand themccbinary are both set up correctly.
Register with Claude Code
claude mcp add mcc-fleet \
-e MCC_SERVER_HOST=play.example.net -e MCC_SERVER_PORT=25565 \
-- uv run --directory /path/to/mcc-fleet mcc-wrapperThen ask Claude to spawn_bot("Bot1"), bot_call("Bot1", ...), etc.
Notes
The server must be in offline-mode for nick-only login.
On shutdown the wrapper kills all child
mccprocesses (stop_all).
Maintenance
Resources
Unclaimed servers have limited discoverability.
Looking for Admin?
If you are the server author, to access and configure the admin panel.
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