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mcc-fleet

An MCP server that manages a fleet of Minecraft Console Client (MCC) instances and lets an MCP client (e.g. Claude) drive each bot individually.

MCC already ships an embedded MCP server, but each mcc process controls only one account. This wrapper:

  1. Spawns/stops multiple mcc processes — each with its own nick, working directory, and MCP HTTP port.

  2. Proxies the in-game tools of each MCC instance, addressed by nick.

Targets offline-mode servers (login by nick, no Microsoft auth) and MCC v26.1.

How it works

Claude ──stdio──▶ mcc-fleet (this wrapper) ──HTTP /mcp──▶ mcc (Bot1)
                                            ──HTTP /mcp──▶ mcc (Bot2)
                                            ...

Each bot's MCC config is rendered from mcc-template.ini into runtime/<nick>/MinecraftClient.ini. MCC's embedded MCP endpoint only comes up after the bot joins the world, so spawn_bot polls it until ready.

Related MCP server: claude-octopus

Tools exposed to the client

Tool

Purpose

spawn_bot(nick, host?, port?, timeout?)

Start a bot, wait until ready, return its tools

list_bots()

Status, MCP port, pid, uptime of all bots

list_bot_tools(nick)

Discover a bot's in-game tools

bot_call(nick, tool, arguments)

Invoke one of a bot's in-game tools

stop_bot(nick) / stop_all()

Disconnect/terminate bot(s)

Setup

uv sync

Configure the target server (defaults: localhost:25565):

export MCC_SERVER_HOST=play.example.net
export MCC_SERVER_PORT=25565
# optional:
export MCC_BINARY=mcc            # path to the mcc executable
export MCC_BASE_MCP_PORT=33334   # first MCP port to allocate

Register with Claude Code

claude mcp add mcc-fleet \
  -e MCC_SERVER_HOST=play.example.net -e MCC_SERVER_PORT=25565 \
  -- uv run --directory /path/to/mcc-fleet mcc-wrapper

Then ask Claude to spawn_bot("Bot1"), bot_call("Bot1", ...), etc.

Notes

  • The server must be in offline-mode for nick-only login.

  • On shutdown the wrapper kills all child mcc processes (stop_all).

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