ue_world
Manage Unreal Editor scene actors: spawn, duplicate, transform, attach, delete, select, and configure lighting, physics, visibility, materials, tags, folders, and level streaming.
Instructions
Scene actors on the editor side: spawn / bulk_spawn / duplicate / set_transform / get_transform / attach / delete / get_all_actors / select_actors / set_lighting / set_physics / set_visibility / set_folder / set_tags / set_material / level_streaming. spawn resolves friendly class names to /Script/Engine.* and refuses to send one it cannot resolve; set_transform reads the transform back and reports what actually landed.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| scale | No | ||
| action | Yes | ||
| params | No | ||
| location | No | ||
| rotation | No | ||
| actor_class | No | ||
| actor_label | No |